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Posted

And with these new pictures, previews have confirmed quite a few things.

Weapon and car customization

Property purchasing

Character customization

Upgrading your crew

Animals such as coyotes and deer

Flies and mosquitos at night

RV's

And a lot more.

 

My PS3 is going to be putting in overtime this fall! :drool:

Posted

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944449_509690919092418_1729007765_n.jpg

 

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https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-ash3/942789_509691349092375_620330297_n.jpg

 

Plus some details listed below:

 

• Rockstar claims its goal was to create the ultimate open world

 

• The transition between the three protagonists is smooth; the camera zooms out to a Google Earth view, the screen fills with static, the camera moves

across the city and zooms back into your chosen character

 

• The closer characters are, the quicker the transition. During missions where they're all together its instantaneous

 

• Each character is rated in a series of skill categories: Stamina, Shooting, Strength, Stealth, Flying, Driving, Mechanic, Lung Capacity.

 

• Each character has a 'Special': Franklin is an adrenalin junkie and can slow down time while driving; Trevor has a frenzy mode, where he's does double

damage, takes half damage, and has a unique melee attack; Michael has his own version of bullet time.

 

• Specials are governed by a meter, it drains after use and recharges slowly

 

• Other skill categories are shared and can be improved by completing missions, side missions, activities and more

 

• Trevor will always be the best pilot, Franklin will always be the best driver but each can improve their proficiency a little

 

• One of the skill categories is stealth, suggesting players will be able to take different approaches to missions

 

• The wave physics are some of the best we've seen in any game this generation

 

• Although weather wasn't shown, it's easy to see how they'd work in the game

 

• Some boats will include gear such as wetsuit, flippers and tanks for diving

 

• An underwater ecosystem exits, "the sea is teaming with fish and sharks"

 

• Treasures can be found underwater, but NPCs will be looking for them too

 

• GTA 5 rewards exploration, there's no signposting underwater, so you'll have to find the treasure the hard way

 

• Dives won't offer massive payoffs, but will "help grease the wheels"

 

• The character selection wheel is split into four triangles: Franklin, Trevor, Michael, and your multiplayer character

 

• It seems there's a closer relationship between single and multiplayer. Simply pressing Down on the d-pad will drop the play in and out of MP.

 

• Rockstar has said it will reveal more on multiplayer in the future

 

• Michael's is miserable: his wife hates him, he has no relationship with his kids, he spends his drinking whiskey and watching old action movies

 

• There are subtle differences in the way each character moves to reflect their personalities; Michael is slower and deliberate.

 

• Rockstar says there will be five times as many pedestrians in GTA V as there were in Grand Theft Auto IV

 

• The game is a "massive" technical step up from GTA IV, the team has nailed the look of LA

 

• There's a "crazy level of detail": Tourist buses can be boarded for a tour of celebrity homes, film posters are plastered on the walls, men in comedy

costumes try to corner you outside the Cathay Theatre, including the Superman-like Impotent Rage and Master Chief riff, Space Ranger.

 

• iFruit, the game's new phone, can be used to snap pictures and upload them to Rockstar's Social Club or your own our social media page. Recording

videos seems likely.

 

• The phone also has apps. In addition to the camera there is internet, contacts, social media, a calendar, and a replay missions app. There are three more

Rockstar hasn't yet detailed.

 

• Michael's obsession with classic films translates into in-game set pieces based on real world movies. In the demo the three characters mount a heist very

similar to the one from Heat.

 

• 'Mini heists' are used to teach the player about preparation. Players must secure vehicles, outfits, masks, the getaway vehicle and locations for dumping

potentially damaging.

 

• These build up to a bigger heist where the execution must be flawless. They'll require the right crew and players will have to decide on the cheap option,

which results in less skilled people, or paying more for skilled crew members that will a larger cut.

 

• You can switch between Franklin, Trevor and Michael during a cutscene, manually, or automatically when the AI takes control for you

 

• Each character has a job to do, how much you switch yourself in or let the computer do, is entirely up to you

 

• If you die the game reloads to the last checkpoint, even if two other characters are alive

 

• Although it's up to the player when they switch, dialogue will suggest ideal moments. For example, when Michael and Franklin are being overwhelmed by

snipers, Michael might ask for Trevor's help.

 

• A combat roll has been introduced for moving between cover

 

• There is a wider field of vision, and players can run-and-gun

 

• Pay N Sprays can also mod cars with paint jobs, new wheels, window tints, grilles, spoilers. Upgrades to suspension, engine and brakes can also be made.

 

• Weapons can also be customised with laser sights, scopes, silencers, and high capacity magazines

 

• You can customise yourself with haircuts, new clothes, and tattoos

 

• You can pick up hitchikers, do stunt jumps and flying challenges, take part in yoga, golf, tennis or bike races.

 

• You can buy property too; houses, garages and businesses can all be purchased for extra revenue sources.

Posted

They never fail to make a game look fantastic before it's released, even if it's running a very similar graphics engine to the previous game.

 

Is it really only May, hurry up September..

Posted

I like the way this is looking, gritty but with a real emphasis on fun. That shot with the SWAT officer riding on the SUV and the people in the background is my favourite of the lot and I don't know why. :lol:

Posted
I like the way this is looking, gritty but with a real emphasis on fun. That shot with the SWAT officer riding on the SUV and the people in the background is my favourite of the lot and I don't know why. :lol:

 

You're quite the rebel aren't you?

 

Anyway, if these are indeed console screenshots, I can't wait to play this on PC.. IF it ever reaches us.

 

Also, why must media always reference Skyrim for comparisons? Such an over-rated game!

Posted

Love the Sabre... on of my all time favourites of GTA.

 

I did find the driving physics of IV very awkward, so hoping for good things with V. Every car had sooo much body roll.

Posted

GTA IV's driving physics for many cars felt quite lazy in their weight resulting in them wallowing about, but I still think they did a cracking job differentiating them, more top-end for some of them would be good though.

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