Jump to content
We promise no intrusive ads, Please help keep the community alive
Consider supporting us by disabling your ad blocker / add to whitelist / purchasing VIP.

TDUF - Most advanced modding tools for TDU so far!


Djey

Recommended Posts

I think that it would be great if we could at least reactivate cars found in DLC released after megapack for XBOX 360 (A4 DTM, Diablo GT, 350Z Roadster and on).

 

This DLC has been made only for the Xbox 360 version of the game, so more than a reactivation is an addition for the pc version. I guess someone who bought that DLC should help us providing the data. I was unable to find anything on the web by myself.

The sad thing is that all the TDU dlcs got removed from the marketplace, so even if i want to turn on my console on and buy it, i can't. :jealous:

 

Shame on you, Microsoft.

Link to comment
Share on other sites

Hey Djey ! :) Great thread and thanks to continuing working under the hood :bow: :D

 

I've got a question about Traffic cars, Will it be possible to add more different traffic models in the future ? I'm dreaming about a mix of all the traffic cars mod + Atari models + 1.68 models & Patch 1975 traffic cars. And is the traffic cars is running on the same DB engine like the regular car we drive (for exemple slots) ?

Link to comment
Share on other sites

Traffic vehicles obey to the same rules as driveable ones and get their own slots in CarPhysics Database, except their repartition depends on other configuration files.

Adding new traffic vehicles may cause issues in online mode and it will create spawn bugs (as observed with people which are not using patch 1.68b).

Link to comment
Share on other sites

Currently polishing a few things to make first TDUF release a breeze, you should expect a gift in the next hours

I'll try to release next versions a bit more quicker, as I had to set everything up.

 

Also, I've added a new link for donations onto this first post and in my signature.

 

===

 

First release is ready, you'll find it here: http://bit.ly/1CQx13H

 

Please stress these tools and help me with making them better :)

 

As always, don't forget to backup your files.

Link to comment
Share on other sites

The .btrq will allow use to set the max revs of the engine? I remember that in some cars the revs stopped at 7000 even though in tdupe they were set at 8000. To get past this problems we put the .btrq of the ferrari 360 modena which allowed to car to rev to 8000 and hit the limiter.

Link to comment
Share on other sites

  • 2 weeks later...

I did MappingTool fix-missing --mapFile"D:\Jogos\Atari\Test Drive Unlimited\Euro\Bnk\Vehicules\RX8_Cpe.bnk" and the same thing to RX8_Cpe_I.bnk and RX8_Cpe_F_01.bnk and appears the vehicule replaced for facel vega and default rims....

 

I did something wrong or i need to do other thing?

 

Appears this(WTF???):

 

abc.png

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




×
×
  • Create New...