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Posted
I think that it would be great if we could at least reactivate cars found in DLC released after megapack for XBOX 360 (A4 DTM, Diablo GT, 350Z Roadster and on).

 

This DLC has been made only for the Xbox 360 version of the game, so more than a reactivation is an addition for the pc version. I guess someone who bought that DLC should help us providing the data. I was unable to find anything on the web by myself.

The sad thing is that all the TDU dlcs got removed from the marketplace, so even if i want to turn on my console on and buy it, i can't. :jealous:

 

Shame on you, Microsoft.

Posted

I think the only way to get those DLC is illegally with torrent or something. XBOX dlc files are packaged in long named files. I think that title updates could contain something too. TU downloading is legal I think

Posted

TDUPE should read same files as TDUMT writes, so the new resource name is available in TDUPE.

Don't forget to save and exit TDUMT before starting TDUPE.

Posted

Hey Djey ! :) Great thread and thanks to continuing working under the hood :bow: :D

 

I've got a question about Traffic cars, Will it be possible to add more different traffic models in the future ? I'm dreaming about a mix of all the traffic cars mod + Atari models + 1.68 models & Patch 1975 traffic cars. And is the traffic cars is running on the same DB engine like the regular car we drive (for exemple slots) ?

Posted

Traffic vehicles obey to the same rules as driveable ones and get their own slots in CarPhysics Database, except their repartition depends on other configuration files.

Adding new traffic vehicles may cause issues in online mode and it will create spawn bugs (as observed with people which are not using patch 1.68b).

Posted

Currently polishing a few things to make first TDUF release a breeze, you should expect a gift in the next hours

I'll try to release next versions a bit more quicker, as I had to set everything up.

 

Also, I've added a new link for donations onto this first post and in my signature.

 

===

 

First release is ready, you'll find it here: http://bit.ly/1CQx13H

 

Please stress these tools and help me with making them better :)

 

As always, don't forget to backup your files.

Posted

It's a file crypter/decrypter.

 

Quoting Luigi Auriemma:

quick tool for decrypting and re-encrypting the files in the playersave folder of the user and the .btrq, .db and any other encrypted file of this game.
Posted

The .btrq will allow use to set the max revs of the engine? I remember that in some cars the revs stopped at 7000 even though in tdupe they were set at 8000. To get past this problems we put the .btrq of the ferrari 360 modena which allowed to car to rev to 8000 and hit the limiter.

  • 2 weeks later...
Posted

I did MappingTool fix-missing --mapFile"D:\Jogos\Atari\Test Drive Unlimited\Euro\Bnk\Vehicules\RX8_Cpe.bnk" and the same thing to RX8_Cpe_I.bnk and RX8_Cpe_F_01.bnk and appears the vehicule replaced for facel vega and default rims....

 

I did something wrong or i need to do other thing?

 

Appears this(WTF???):

 

abc.png

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