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Posted

I wanted to start the customization level, but I have no clue how to do that in the practical aspect (I know how it works in theory), and I barely have time to work on the game right now, and to be honest I'm a bit done with it for the moment :) I'm gonna get back to it as soon as I have more time for it. Unfortunately I have to work alone at it, so it might take a bit from now till new updates come around :)

Posted

 

Sooo I kind of started the customization menue. It are the very very basics yet, but I don't have much time to work on the project for very long right now :)

 

To answer your questions right away:

No, it's not the final environment nor lighting right now. It will be really pretty at the end.

Yes, it's inspired by Forza

Yes, the UI icons suck hard at the moment. I was focused on the technical aspect for first

Yes, you see tail light tinting in the video. Yes, it will be available for front and back seperately.

Yes, it will be controlled by input (buttons/controller) later and not by mouse (not only)

No, you will have way more to customize than exhaust tips

No, I don't have a life :)

 

More updates to come when there are some. Critics and suggestions welcome!

  • 2 weeks later...
Posted

It's all in the details as they say and it sounds like you are sticking to this. You sound quite chuffed with how the plate thing is going and the other customisation options you got working now is great to hear. Good work all round! :)

Posted

I got quite lost in details actually, I just wanted to get a basic idea of how everything works, but I somehow can't leave things unfinished before taking on whole new things :cheeky: The plate stuff will be totally unrelevant to most of the people playing the game, but yeah, I'm a one man army programming a game so I do stuff I have fun with first :D Don't worry, important things gonna be taken on very soon

  • 4 months later...
Posted
@TDUZoqqer you can now edit your first post (but not the title atm) for the next 10 years as I have applied an increased 'edit limit' on that post for you. :) If you want the title edited please report it with the new title and we'll do it for you. (for now) [I]Sorry it took so long to get this for you mate. :([/I]
Posted
  TIMELESS said:
So you're Atari inspiried then?

 

Coming soon...

 

Yeah pretty much, I am just less.. French.

 

 

By the way, a long time passed since I updated the thread, so I wanted to post a WIP video of the current state today or tomorrow. Please get ready your "why didn't you make this / why does it look so weird / why doesnt it work like Forza" text file for quick copy paste here. :D

Posted

Uhm okay, so I wanted to record my screen with OBS right now and realized I have 15fps. As my physics is (yet) frame dependent, I can't show you the physics recorded just yet. I will cheat and record my screen with a phone tonight in the dark or something. :D Yeah, my PC is not the best, so apoligies for that.

 

Also thinking of how much sense it does make to actually continue it, as Speeder is quite a bit more skilled than me and there is really nothing to compete for me as we make basically the same games :D

Posted
  TDUZoqqer said:

Also thinking of how much sense it does make to actually continue it, as Speeder is quite a bit more skilled than me and there is really nothing to compete for me as we make basically the same games :D

 

I believe the point of continue the project is the learning proccess of doing it so and the experience it will give you. No?

Posted
  Milli said:
I believe the point of continue the project is the learning proccess of doing it so and the experience it will give you. No?

 

Actually no, as this kind knowledge (visual scripting) won't help me in the future whatsoever. I do it in the first place to replace TDU for the community (and hoped to get involved with some people at developing the game and bring in ideas), as there is wage interest in doing so (don't blame you) I do it mostly for fun. Although I might just spend not my whole free time with it, but only partly, when I feel the need to :) I belive a lot in Speeder's project, and I don't want the forum to have two people doing the same thing independently.

 

Still, I'm gonna show a WIP video later :D

Posted
  Speeder said:
I fail to see how both project are incompatible.

Plus your work on UI looks pretty great, it would be a waste to throw that away don't you think? :)

 

Never said it isn't, I personally just see more potential in your project when I overflew your Trello and realized eventhough we are both in the same boat, I didn't even have had half of it on my list (about all the rendering tech) :D And like said, C++ is the way to go for games, and I don't even have a basic idea how code I doubt I'd be very much of a help. Nontheless, I never said I'm abandoning it my project (I spent way too much time on it to throw it away), I just don't quite see the point of me standing in your way on the path to a TDU successor, I'm there to help if you need anything! I guess I just became a bit tired of my game for now :D You have to know I am almost nonstop coding (well, node baded, but still) since the beginning of the year.

 

BTW the UI of the videos is very outdated, I got a sleek new design in a different side project I created, more on that later

 

I'm off to recording now by the way!

 

PS: We need proper car sounds! That's actually the main reason I am a bit ashamed of showing you the progress :D :D I have various dyno videos downloaded, but I always sucked at sound modding.

Posted

Here's the video! As it was a ton to write, please take a moment to read it. I tried to keep it short, but didn't really succeed, I have to admit.

 

 

Alllright, so what kind of progress can you see here:

 

First of all - all-new physics.

 

  Reveal hidden contents

 

 

Functionality:

 

  Reveal hidden contents

 

 

Concepts/WIP:

 

  Reveal hidden contents

 

 

Multiplayer:

 

  Reveal hidden contents

 

 

Level:

 

  Reveal hidden contents

 

 

So, yeah, that's pretty much all I could get up with about telling you about the current state and the concept at the moment. If you got any questions, let me know! I definitly forgot some points, I apologize for that, but the sheer amount of ideas I have drives me crazy. If you cheeky programmers have an idea for more features, or can help me with the existing ones, please do so. One-man-armying isn't fun in the long run.

Posted

Just watching the video and it looks alright, just slap in some netcode (borrow from TDU Project Paradise community server???) and a tropical island and it's ready to ship, haha.

 

 

Germany would be an interesting area, especially if you were able to include something inspired of the Black Forest mountain roads in addition to Berlin. I've played some of the Cobra 11 'Crash Time' car games on Steam and enjoyed those.

Posted

That's quite a great return of experience for upcoming projects. Thanks.

 

Personally I'd like to get free time to help on these. I've got my own MMOR project as well, it's nothing but some scratch notes somewhere...

Posted
@TDUZoqqer I am impressed with what I already see in the video. You clearly are making sure to pay attention to the details and the video shows this with the whole lighting options and the ability to take a look into the car. I also liked the little nod to TDU with the use of a certain vehicle. Was cool to see that brought up to date so to speak. As for everything you have listed and spoke about above, it all sounds just like what people would love to see from a game like this and your forward thinking in regards to customisation and a modern-day wrap shop is on the money too. The home ideas all sound good too and it's these sort of optional min-details that set titles apart from one another and so if you get it to work like you want, it would be great. It's going to be quite something watching how this project progresses. @Djey Haha another one?! Damn, you guys are like buses.
Posted
  Ryzza5 said:
Just watching the video and it looks alright, just slap in some netcode (borrow from TDU Project Paradise community server???) and a tropical island and it's ready to ship, haha.

 

Oh I wish :D But honestly, the game is already at a state I have not expected to achive (so quick). Not saying it's insanely good for the amount of time - real Unreal devs will laugh at me really hard - but as I started in like, september or so, with absolutely 0 knowledge except how do I put in a cube into the scene, I think it's quite something.

 

  Ryzza5 said:

Germany would be an interesting area, especially if you were able to include something inspired of the Black Forest mountain roads in addition to Berlin. I've played some of the Cobra 11 'Crash Time' car games on Steam and enjoyed those.

 

Good point! Haven't actually thought about that. I just know that here in Berlin and in the county Brandenburg which is around the town, the elevation is almost flat. Half of germany, mostly the nothern part is flat as paper, so I haven't thought about mountains. But as it's a game, at the end of the day, who will stop me from putting in a piece of land which is geographicaly totally wrong :D

 

 

  Djey said:
That's quite a great return of experience for upcoming projects. Thanks.

 

Personally I'd like to get free time to help on these. I've got my own MMOR project as well, it's nothing but some scratch notes somewhere...

 

No problem, I might hit you and Speeder up in future when I decide to start actual coding. Sooner or later the day will come where I will need that, and I am scared of that day to be honest. I tried some thing in JS, back when I looked around in Unity, (a year ago? two?), but after two weeks I still couldn't code a single line. Oh well. :D Tell me the secret of learning code

 

 

 

  Diablo said:
am impressed with what I already see in the video. You clearly are making sure to pay attention to the details and the video shows this with the whole lighting options and the ability to take a look into the car. I also liked the little nod to TDU with the use of a certain vehicle. Was cool to see that brought up to date so to speak. As for everything you have listed and spoke about above, it all sounds just like what people would love to see from a game like this and your forward thinking in regards to customisation and a modern-day wrap shop is on the money too.

 

Thanks! Yeah I (unfortunately) care a lot about correct details, memories about my modding schedule for TDU, huh? :D

Jokes aside, I think a game with bad details is a bad game. You can only imagine how much time I spent on this M3 alone. The fact, that I've made the bulbs in the indicators glow in 3DS Max and the reflector beneath it in chrome, just to render it out and use it as a mask for correct light distribution in the reflector is just one example of how crazy I am about such little details. Also a good friend of mine has an E46 M3, and oh boy, I should have not shown him the model. :D He pointed out a dozen of wrong details just by looking at three screenshots. Have you realized the rims are wrong? That those are the 1M / M3 E92 GTS wheels, and not the ones from the M3 E46 CSL? No? Well, I didn't know the difference either, but there is. Still need to fix it.

 

The TDU dummy car seemed to be the perfect.. well.. Dummy car for me to test things. I mean, not that I can hide my roots anyway. I just thought a "refresh" of the model, with all the features working the actual TDU have missed, that would be perfect.

 

I researched a week before I started developing what cool features my dream game should have. Turns out those are the exact features some friends of mine, which never played TDU, also wanted in a car game. I've added even more, actually. And it's still counting. I will give my best not to loose track of it.

 

About the wrap thing, yeah, I mean, it's basically nothing different than a paint shop. I still need to figure out how (and most importantly IF!) I will make a sticker shop into the game. Like TDU2 had, eventhough I don't know if it wouldn't be overkill. I think custom vinyls aren't really a thing in the modern car world anymore. But as it's still a room for creativity, I need to make my mind about that in the future.

 

  Diablo said:

The home ideas all sound good too and it's these sort of optional min-details that set titles apart from one another and so if you get it to work like you want, it would be great.

 

It's going to be quite something watching how this project progresses.

 

Still need to figure out how exactly I will make it work. But I will make sure that it will work, hopefully exactly like I described.

 

Thanks :) I'm gonna keep you updated as soon as I have something.

 

PS: Nothing really exciting happened today. Just added an RPM limiter and fixed the 3D model. Still need to make wipers and dirt work on the car. Ugh.

 

EDIT: Oh, and I now imported a LOD mesh to the M3. It's a new task in the pipeline. That means, LOD3 for all the Forza models out there. I will make cars below 50k polys not get any LOD meshes, to save me some time, and for all the Forza models there are LODs anyway. Custom made bodykits won't be scaled either. Hope this won't cause too many issues and framedrops later on.

The only thing which makes me worry about is the dirt map for ever car.. AND for their LODs. Fml.

Posted

It will take a very long time to this game be finished, but im sure if is finished will be much better than TDU, gran Turismo and Forza... Good luck and have fun!

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