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  1. StarGT

    StarGT

    Modders


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      6

    • Posts

      2,464


  2. Hypercycle

    Hypercycle

    Members


    • Points

      4

    • Posts

      53


  3. Kelvjy

    Kelvjy

    Members


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      3

    • Posts

      3,905


  4. Ryzza5

    Ryzza5

    Administrators


    • Points

      2

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      18,034


Popular Content

Showing content with the highest reputation on 05/30/2015 in all areas

  1. if mitkop81 agreed with my projects i made TDU2 with many DLC, .........................free DLC,
    5 points
  2. :hiya: Cactus' Flux software suggestion has actually made an awesome difference to late night PC usage! Takes about a week to get used to the colour-change but if you're using the PC every night and not doing colour work (web, photoshop, video editing, etc) it really is amazing - and it'll help you get to sleep quicker too. Really does take the sting out of the bright white areas of the screen.
    2 points
  3. changed my evo to this :))
    2 points
  4. I fix my problems. "i" and "l" - different letters :D And just copied sound of CLK 55. Some questions... 1) How i can extract physics mods from old mod-installers (link to car in spoiler, for example)? 2) For more easy install, we need a some car-manager + unique ID settings for every mod car, if we want to see other players' mods online, like "The Big Mod ID Control Center for TDU" :D
    2 points
  5. many cars goood....... ))
    1 point
  6. iLLGT3

    Post Your Gaming Videos

    A quick ride in The Witcher 3 https://www.youtube.com/watch?v=NszUWEGsI2g
    1 point
  7. In your eyes sure, for others it is a chance to compete and a reason to play the game more.
    1 point
  8. Forgiato Maglia [ATTACH]23591[/ATTACH] Vossen CV5 [ATTACH]23592[/ATTACH] Asanti ZLT CX 172 [ATTACH]23593[/ATTACH] Brabus Monoblock F [ATTACH]23594[/ATTACH]
    1 point
  9. Thanks! I can create performance pack with data from mod, but i don't see any value changes in this mod (if compare with CLK 55) :D
    1 point
  10. Open install.pch file from mod archive, with a text editor. Locate the line which will install some physics to CarPhysicsData : - Copy the resource values, that's to say the part marked with bold characters. And paste in a new document. - Replace blanks between value with a semicolon ; character - In TDU_CarPhysics.db file in text editor (as explained in tutorial), for current slot replace the values for physics with some of the extracted part below. Warning, do not replace ALL 103 values because some must be kept as is. So you have to find which values are reponsible for physics by yourself unfortunately. TDUMT Database Editor can help you with finding which is which. Another solution is to generate a TDUPK performance pack with TDUMT Patch Editor (open install.pch) and apply this TDUPK file with TDUPE - but I've never used this.
    1 point
  11. Yay Zandvoort! It deserves a good digital rendition, considering that might soon be the only way to still enjoy the track...
    1 point
  12. How i can use "idle" car slots (Audi A4 DTM for example) for mod cars? UPD: I create my first car in game! I spend 3 hours on this. But you can see some bugs... This car have a low-poly interior (i check all files and nothing wrong) and don't have sound. Maybe i forgot something, please help :)
    1 point
  13. [ATTACH]23587[/ATTACH] [ATTACH]23588[/ATTACH] [ATTACH]23589[/ATTACH] [ATTACH]23590[/ATTACH]
    1 point


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