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ddfdriver

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Everything posted by ddfdriver

  1. I have a question : the "Current 3D Projects" are just plans ? and just several of them will be done ? when you will finish that 2010 Zenvo ST1 ? it has some amazing rims ! and the car looks also great for a super car ;)
  2. wooow ! ! ! you have the rims of Wolf[PL]94 (including the Mercedes rims) ? the game front links are dead (and don't work not even when there are "alive")
  3. I see, I think it's a good idea to to rims also, there are not enough rims mods for tdu1 (the most of them being sporty, but not so elegant), and this Mercedes rims are really amazing (exactly as I want, with the right thickness of the spokes) : Released Wolf[PL]|94 Wheel Shop ! | turboduck forum (unfortunately the links are dead for all of these rims) thanks for suggesting me this program
  4. "SQUARED" (Classical Form) REALLY ELEGANT SEDANS WHY "Squared" ? BECAUSE Too Complex Forms (extremely curvy) ARE RATHER SPORTY THAN ELEGANT for example : Mercedes Sedans ARE COOL, BuT : "CURVY" (and : There Are already MANY MERCEDES SEDANS MODS, thankfully, BuT : ONLY Super Cars IS BORING, We Need CLASSICAL CARS also) SORRY for My Style of Writing, BUT it is Good for Faster Understanding (RATHER THAN A BOOK *WITH NOT ENOUGH SPACE BETWEEN PROPOSITIONS* #~NoT Schematic~#) (VW Phaeton) (Volvo S80)
  5. ok no problem, I'll wait no matter how much time, at least somebody can do it ;) (I've tried, but I need more time to learn how to use it, thankfully in the next 2nd mechanical university year I will practice AutoCAD, and hopefully I will learn all the options [plus : taking the program at home with license also], how to use them properly, hopefully there are similar to any other 3d modelling program [3Ds Max, etc.] ... at least : to learn how to do rims, I would looove to work a lot of time at 3d modelling, but I need just to learn how to do it) this mod can be on the secondary place for you (if you work hard on other mods), no problem, I'll still wait but : if you can do another Really Elegant Sedan, easier than Phaeton (for example : New BMW 7 Series, because there is already a BMW M5, which in my opinion needs the most : new interior [with wood also, but better "drawn"] {plus the better exterior of BMW 7 Series}), you rather do that, in stead of Phaeton but : there is also VW Touareg mod *which looks very similar to Phaeton* (but it needs big exterior changing, and the interior is definitely more different than the interior of BMW 7 Series is, comparing to BMW 5 Series's interior) and : you do Rim Modelling ? I've got tired of most of rims, but I want Similar *Universal* Rims to these, if you can do : http://tssrims.ro/wp-content/uploads/2013/05/Mak-Audace-Mirror-11.jpg http://farm6.static.flickr.com/5182/5620097804_413ac436f4.jpg (something similar to BMW 219M Rims, but "Universal", to fit for any other car, but : The Thick Version [there are already BMW 219M Rims, *but there are Thin*, and look too sporty for elegant sedans])
  6. I don't know even a little bit about that game, but I know that TDU1 (at least) uses MONO FORMAT (IN STEAD OF STEREO, THE NATURAL SOUND) DEFINITELY Mono Format DEFORM / NEGATIVELY CHANGES The Real Sound (of the engines) :-( if tdu1 could be used stereo format, than : doing engine sounds for tdu1 could be much easier but it doesn't . . . and for extra features you have to sacrifice others (for example : if you want more loud sound, the chances to change the sound [just enough to get an inconvenient] are big enough [and you need to do something really great to get a really great sound]) THE BEST EXAMPLE is Mercedes E280 CDI Sound mod : Released Mercedes E280 CDI Sound V3 | turboduck forum THIS DIESEL SOUND MOD SOUNDS *EVEN LIGHTER THAN A NORMAL PETROL SOUND* ! :O
  7. unfortunately I have "lost" a part of the volume (I don't know exactly why, but definitely this happened) anyway : before the high rpm was too loud, and from a point of view : most of diesel engines don't sound well enough at high rpm, so : I think the high rpm is pretty acceptable (from this point of view, especially) but I am curious to see how it sounds (in stead of high rpm) the idle sound with bigger volume (the high rpm has higher "musical note" hiss, thanks to the configuration of the sound file "CLS_55_AMG.audio", but the low and mid rpm don't have that extra hiss [here being the main disadvantage]), but I didn't made yet "the 2nd version" of high rpm to be honest : I don't dislike petrol engines, but most of petrol sounds I find are too light (except several new v engine sounds, this Corvette Petrol Sound ["]Released t0m3k911's Corvette/Camaro sound | turboduck forum, and I remember that Viper Petrol Sounds are definitely from the best, but I am not sure) I like The Balanced Rumble of the heavy but good engines (of both kinds), and this Mercedes C63 / E63 AMG V Petrol has plenty of "Balanced Rumble" : Released C63 AMG Sound Mod V3 | turboduck forum _________________________________________________________________________________________________________________________________________________________
  8. new version : Not Seamed Anymore (it sounds Continously, without sound gaps), Realistic, Powerful ;)
  9. Audi S6 (Sedan) physics : Released Audi S6 V6 TDI Diesel physics | turboduck forum Realistic 4x4 SUV physics : Released Realistic 4x4 SUV physics | turboduck forum Fast & "Driftable" physics (VERY Controllable) : Released Fast Physics (VERY Controllable) | turboduck forum BMW 330D E92 (M3) physics : Released BMW M3 E92 330D Diesel physics | turboduck forum
  10. try these links : TDUAddons | Test Drive Unlimited - Modifications OR : maybe you need just to delete the traffic files (but of course, to do a back-up also) ! ! ! :D
  11. search on Ôàéëû è äåìî âåðñèè èãðû Test Drive Unlimited. Çäåñü âû íàéäåòå ïàò÷è, ðàçëè÷íûå óòèëèòû, ñàìûå íîâûå äîïîëíåíèÿ, êàðòû è ðóñèôèêàòîðû.
  12. this is The Original VW / AUDI Engine Sound of the game ? or it is a Mod ?
  13. Audi S6 has REALLY "SMOOTH" INTERIOR, but it has Carbon Trims ! pfff :D I WILL TRY To Change the Carbon.2DB file, BUT LAST TIME IT DIDN'T WORKED ! ! ! :-SS THAT'S WHY I've posted This Question, with A REASON :P
  14. yes of course, but I want to set the ride height in tdupe at 140 or even less (but the car to look ok) this thing is possible, look this Land-Rover Range Rover Supercharged Autobiography 2012 (Land-Rover Range Rover Supercharged Autobiography2012 - Land Rover - Моды TDU - Каталог файлов - HF-GARAGE - Ñкачать моды Ð´Ð»Ñ Test Drive Unlimited 2) there are 2 versions of the car exterior : one which requires bigger ride height (to look ok) for off-road & the other one which requires smaller ride height (it looks the same high like the first version, but the only difference is that you can set lower ride height in tdupe) that's all : better drawn / designed car exterior, for being able to set in tdupe smaller ride height that Land Rover mod perfectly shows what I want to say, before I thought that this is just an impression of mine, but it is true, in fact
  15. can you work on the mod to make it to have even lower ride height ? more than 150 sucks (for really great physics modding), 140 is good enough (but even lower is even better, more stability)
  16. it needs Better Textures : better Leather, better (drawn) Dashboard, better Exterior because it is Too Elegant (and there are not many elegant cars & mods for tdu1, and Audi A6 seems to be the most elegant)
  17. tdupe 2.78 is Really Tricky for Many People, from what I've "heard" (in fact, read on internet) Ôàéëû / TDU PE 2.75 (ðóñ) - ïàò÷, äåìî, demo, ìîäû, äîïîëíåíèå, ðóñèôèêàòîð, ñêà÷àòü áåñïëàòíî look here tdu pe 2.75 (I saw both versions, and there are 99% the same, but last time when I've downloaded 2.78 the link worked, now even that link from a russian site doesn't work)
  18. I think it is a better idea to use TDU Performance Editor (especially by your own, and I recommend TDUPE 2.75 or 2.5) at Arcade Mod hmm, when I've played Hardcore Mod the car was steering too hard, the tires were scratching the road in an horrible way (and sound) maybe on that time I didn't set right the steering sensitivity, but that's not important important is, that : now when I play with old physics, the car is much heavier, the smaller grip (the original grip of original physics) means much worse steering and less speed, worse stability now, with the new physics (made by me, after maaany time of experimenting [you must experiment a lot TDU Perfomance Editor, to find The Right Physics For You]) I use bigger grip (2000, in stead of 1000), I have much more stability (using also bigger Downforce, using 1 value or more [no matter how much], which pushes down the car when it steers. . . I use smaller Drag, 0.25 [the resistance of the air] . . . Overhand Front&Rear must be equal [smaller = less stability, bigger = bigger stability], Track Front & Rear must be increased with 200 units [and also the Width of the car with 200 or 300] . . . and That's Essential for Bigger Stability) in rest : you don't need too much changing
  19. yes, is true . . . there are Unrealistic, but at least there are Good For This Game (that's why I didn't said "Realistic Physics") . . . I didn't though to do 'exactly the physics of that Lamborghini' but to be honest : the acceleration & speed are not realistic for this game (at least for me) I use since many time ago only big grip value (2000), and when I play with normal cars : I feel extremely slow, the cars don't steer properly (with minimum of 'effort' and enough precision), even the very fast cars seem heavy, in stead of being light and that's why I've made this car extremely light, fast enough (reaching easily 300 km/h), extremely controllable maybe it is not a real Lamborghini, but it looks similar to a real fast car (except the huge control, which probably only prototypes have) I don't know : maybe for steering wheel users it seems quite strange, but when I will have a digital steering wheel : probably I will find the problems and I will solve them, but I don't think there are huge problems
  20. I've made also yesterday a physics mod (with great grip, as always :D), but that is for Lamborghini Gallardo, with "super control" (I will do a video with it) but I've found a new thing (yesterday, after 1 hour of trying) that Downforce must be A Lot (no matter how much, I use 8 for example) for Maximum Control . . . Drag must be Smaller (I use 2.5, but it can be even smaller) for Bigger Speed ;) hopefully this mentioning will be useful to you and : Minimum of Acceleration (20 for Super Fast Cars I use, and 40 for the other) & Minimum of Weight (1000, or 875, or even less [but too less the car will not be able to be driven] keeps the car on the road (being Very Important for Control) --- Post Updated --- Released Super Speed Control physics | turboduck forum look here my new "super speed control"physics & preview
  21. and NoT JusT THIS Rim Brand, I've noticed Maaany Other UNKNOWN Rim Brands in a touristic city WHICH ARE REALLY GREAT ! :-| http://www.carcreative.nl/MAK-Rapide-Ice-Black.jpg http://tssrims.ro/wp-content/uploads/2013/05/Mak-Audace-Mirror-11.jpg http://www.tyres-pneus-online.co.uk/layouts/Commun/images/jantes/1000x1000/profils/MAK_MUNCHEN_30.jpg
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