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Patch HD v1.0


2CV SUPER GT
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Hey i have problem with install HD 100. I set good installation folder then click next. I wait some time and i have error :

 

Current patch can't be installed.

Patch was not applied as a critical error occured..

Please contact author of this mod then Modding Tools support, eventually

Patch was not applied as a critical error occured

Please refer to log files for more information.

 

Why ?

 

LOG:

Log C:\Users\Patryk\Desktop\TDU_PATCH_HD_1.0(2)\Patch HD v1.0\patch.log

Enabled : True

Events : 14

Has new event : True

* * *

> 2009-08-28 02:06:21 - Running patch C:\Users\Patryk\Desktop\TDU_PATCH_HD_1.0(2)\Patch HD v1.0\patchs\install.pch - 14 instruction(s).

> 2009-08-28 02:06:21 - Chosen install groups: [Required;HD100 (requires 512MB Graphics card)].

> 2009-08-28 02:06:21 - Running instruction #1 from group 'Required': ...

> 2009-08-28 02:06:21 - Instruction #2 from group 'TDU' is not wanted.

> 2009-08-28 02:06:21 - Instruction #3 from group 'TDU' is not wanted.

> 2009-08-28 02:06:21 - Instruction #4 from group 'TDU' is not wanted.

> 2009-08-28 02:06:21 - Instruction #5 from group 'SD (requires 512MB Graphics card)' is not wanted.

> 2009-08-28 02:06:21 - Instruction #6 from group 'SD (requires 512MB Graphics card)' is not wanted.

> 2009-08-28 02:06:21 - Running instruction #7 from group 'HD100 (requires 512MB Graphics card)': ...

> 2009-08-28 02:06:24 - Running instruction #8 from group 'HD100 (requires 512MB Graphics card)': ...

> 2009-08-28 02:09:52 - Exception spotted: Unable to replace packed file: D:\Eden-Prog\Games\TestDrive\Resources\4Build\PC\EURO\Level\Hawai\Common\Library\.3DD\Library

> 2009-08-28 02:09:52 - Instruction #8 ended with error.

> 2009-08-28 02:09:52 - Patch halted because of an error.

> 2009-08-28 02:09:52 - No collected messages.

 

* * *

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Hey i have problem with install HD 100. I set good installation folder then click next. I wait some time and i have error :

 

Current patch can't be installed.

Patch was not applied as a critical error occured..

Please contact author of this mod then Modding Tools support, eventually

Patch was not applied as a critical error occured

Please refer to log files for more information.

 

Why ?

 

LOG:

Log C:\Users\Patryk\Desktop\TDU_PATCH_HD_1.0(2)\Patch HD v1.0\patch.log

Enabled : True

Events : 14

Has new event : True

* * *

> 2009-08-28 02:06:21 - Running patch C:\Users\Patryk\Desktop\TDU_PATCH_HD_1.0(2)\Patch HD v1.0\patchs\install.pch - 14 instruction(s).

> 2009-08-28 02:06:21 - Chosen install groups: [Required;HD100 (requires 512MB Graphics card)].

> 2009-08-28 02:06:21 - Running instruction #1 from group 'Required': ...

> 2009-08-28 02:06:21 - Instruction #2 from group 'TDU' is not wanted.

> 2009-08-28 02:06:21 - Instruction #3 from group 'TDU' is not wanted.

> 2009-08-28 02:06:21 - Instruction #4 from group 'TDU' is not wanted.

> 2009-08-28 02:06:21 - Instruction #5 from group 'SD (requires 512MB Graphics card)' is not wanted.

> 2009-08-28 02:06:21 - Instruction #6 from group 'SD (requires 512MB Graphics card)' is not wanted.

> 2009-08-28 02:06:21 - Running instruction #7 from group 'HD100 (requires 512MB Graphics card)': ...

> 2009-08-28 02:06:24 - Running instruction #8 from group 'HD100 (requires 512MB Graphics card)': ...

> 2009-08-28 02:09:52 - Exception spotted: Unable to replace packed file: D:\Eden-Prog\Games\TestDrive\Resources\4Build\PC\EURO\Level\Hawai\Common\Library\.3DD\Library

> 2009-08-28 02:09:52 - Instruction #8 ended with error.

> 2009-08-28 02:09:52 - Patch halted because of an error.

> 2009-08-28 02:09:52 - No collected messages.

 

* * *

patys, please paste the other log file here.

ModAndPlayDebug.log

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I've now had chance to use this and with Illusions Island Paradise v0.8.8 and 2D Nature v8 it is utterly fantastic. I also used the HDU mode of this which I think is the highest one isn't it?

 

It's like a whole new game now, fantastic.

 

But it did give me a huge performance hit. I used to get a solid 90fps and thiose 3 mods combined have reduced it to around 35 in the worst places. It usually hovers around 40fps though which is plenty for TDU.

 

I do now have an overclock profile for TDU (never thought I'd need one :lol:) and that has raised it to about 45.

 

1920*1080

HDR

High details

AF 16x

AA 32x with supersampling 8x

 

E: Here are some shots.

 

21.jpg

22.jpg

23.jpg

24.jpg

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Sorry my english level make me cannot explain you more if you do not understand.

 

No probs, I think I understand now

and wow, it's a really good idea of optimization.

 

it is utterly fantastic.

 

Yes, but it's not Hawaii anymore it rather looks like Canada or something with those pine trees. :)

 

[mod edit:] Please do not multipost, use the edit button to add something more to your post, thanks.

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:monkeydance:It could be better with 2560x1600 res:D

 

Shurrup. :p

 

Yes, but it's not Hawaii anymore it rather looks like Canada or something with those pine trees. :)

 

That's the point, it feels like a new island. Most of the places out of towns I can't recognize anymore. I keep getting lost. :lol:

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That's the point, it feels like a new island.

Hmm, yes I understand your point and I also think a TDU winter mod was a fun idea, (I've seen some videos of it) but I don't like ruining the already perfect work of the developers. And TDU is TDU because of Hawaii.

 

That's why I loved this HD mod. It only extends the original graphics' quality.

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Hello modders,

 

Just a little comment :

 

I'm preparing an install of a combined 'Island Paradise', 'Nature V8' and 'HD V1.0' and as I like to know what the installers do, I just went through the .pch files...

In fact if you want to combine several mods using the auto installers, you may have problems as it installs the files in the requested order (let's say the order I mentioned before). So it will install the required FX.ini of the island paradise, then the one of the Nature mod, then the one of the HD mod...

Stop me if I am wrong, but in this case, the final FX.ini is not containing the correct parameters for displaying Island Paradise or nature ressources (ie GRASS settings)...

 

In my case, I had to compare the FX files to gather all correct settings for different mods I want to combine.

 

In most of the cases using successive installations will work if the files are different. But as we are playing most of the time with the same files (the ones that change environment), it can induce some unwanted results.

 

I certainly don't want to criticize anybody or DJey's installer, just want to underline this point to anybody who would think it's just click and play with modern installers...

 

So, for the modders who now give a smart installer (which is a VERY good thing) : maybe it would also be interesting to list all the files that will be installed and in which bnk they will go.

 

TheDuck38, still discovering modding

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Just to be sure, settings for IP v0.8.9 are:

 

HEIGHTGRASS = 0.6

WIDTHRATIOGRASS = 2.5

SIZEDELTAGRASS = 0.3

 

HEIGHTBUSHES = 4.0

WIDTHRATIOBUSHES = 1.0

SIZEDELTABUSHES = 0.3

 

And for 2D Nature - v8:

 

HEIGHTGRASS = 0.6

WIDTHRATIOGRASS = 2.5

SIZEDELTAGRASS = 0.3

 

HEIGHTBUSHES = 15.0

WIDTHRATIOBUSHES = 1.0

SIZEDELTABUSHES = 0.3

 

Good luck TheDuck. ;)

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Hello modders,

 

Just a little comment :

 

I'm preparing an install of a combined 'Island Paradise', 'Nature V8' and 'HD V1.0' and as I like to know what the installers do, I just went through the .pch files...

In fact if you want to combine several mods using the auto installers, you may have problems as it installs the files in the requested order (let's say the order I mentioned before). So it will install the required FX.ini of the island paradise, then the one of the Nature mod, then the one of the HD mod...

Stop me if I am wrong, but in this case, the final FX.ini is not containing the correct parameters for displaying Island Paradise or nature ressources (ie GRASS settings)...

 

In my case, I had to compare the FX files to gather all correct settings for different mods I want to combine.

 

In most of the cases using successive installations will work if the files are different. But as we are playing most of the time with the same files (the ones that change environment), it can induce some unwanted results.

 

I certainly don't want to criticize anybody or DJey's installer, just want to underline this point to anybody who would think it's just click and play with modern installers...

 

So, for the modders who now give a smart installer (which is a VERY good thing) : maybe it would also be interesting to list all the files that will be installed and in which bnk they will go.

 

TheDuck38, still discovering modding

Totally right.

 

But patch HD 1.0 was intended to be used alone, so we did not see the point in giving a list of replaced file list, 95% users won't even care about.

(you could always have a look at files contained in patch folder ;) )

 

Indeed, FX.ini is modified - don't know the details though.

So I'll have a few words with 2CVSUPERGT about your project :)

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I don't remenber about the details cause I've already modifyed my FX.ini from a long while ago and let like that in my tdu repertory.

 

 

But it concern these lines section :

 

 

[GRASS]

 

NBELTULTRANEAR = 9999

NBELTNEAR = 99999999

NBELTFAR = 9999999999999999

 

ALPHASTARTULTRANEAR = 20.0

ALPHALENGTHULTRANEAR = 27.0

SCALESTARTULTRANEAR = 1.0

SCALELENGTHULTRANEAR = 37.0

SCALEFACTORULTRANEAR = 2.0

 

ALPHASTARTNEAR = 999999999.0

ALPHALENGTHNEAR = 999999999.0

SCALESTARTNEAR = 14.0

SCALELENGTHNEAR = 29.0

SCALEFACTORNEAR = 3.0

 

ALPHASTARTFAR = 99999999999999999.0

ALPHALENGTHFAR = 99999999999999999.0

SCALESTARTFAR = 100.0

SCALELENGTHFAR = 100.0

SCALEFACTORFAR = 4.0

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@2CV SUPER GT

Yep, I found these differences with a comparison utility. But I wanted to warn users as I know some (I won't tell the names :D:D) who did not at all think this could happen...

What is the use of the .3DD file you replace in the 'commonworld.bnk', depending on the config ?

TD38

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