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TDU2 Dev Diaries - #4 Devil in the Detail


Eudemon

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Well Mellors especially commented on the distinct different feel of the handling in the build we played at NBP. BTW Gamersyde and I guess others get to try out the game next week so more info should be coming shortly, then again so is the game anyway. :p

 

Yea, the handling of the version we played at NBP was completely different to the beta and was far superior in my opinion. The cars actually felt somewhat like cars. It wasn't perfect but it was really fun. I just hope they stick closer to the version we played as the bet never portrayed those physics.

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Well Mellors especially commented on the distinct different feel of the handling in the build we played at NBP. BTW Gamersyde and I guess others get to try out the game next week so more info should be coming shortly, then again so is the game anyway. :p

 

Yea, the handling of the version we played at NBP was completely different to the beta and was far superior in my opinion. The cars actually felt somewhat like cars. It wasn't perfect but it was really fun. I just hope they stick closer to the version we played as the bet never portrayed those physics.

 

Well if it really is so, then all hope is not lost, good to hear :)

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I feel really let down at this moment.

As stated in so many threads on the beta forums, the car handling is crap.

Despite all the very technical feedback the devs got from the beta testers no real improvements were made in the physics engine and there are still a lot of features that don't work or weren't programmed.

NFS style handling is just not up to scratch in this day and age.

 

@ Diablo. If you were trying to promote a driving game would you ship a beta that had crap handling?

How daft are they? All the time and effort that was put into the feedback on the handling seems to have been for nothing if they didn't give us a decent physics model to play in the first place.

If true then I am disgusted they would do that to people who genuinely tried to help make the game better. If untrue and the beta handling carries forward into the final release then I won't bother. It will be such a let down for all the players who put so much effort in. The handling in the beta is an insult to anyone who drives a real car, making the final release that bad will surely spell doom for what was promising to be such a good sequel.

Hardcore mode in TDU is a blessing compared to what they have at the moment in the beta.

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just reading a few comments about the games content so i thought i'd mention the display boxes that are now adorning shelves in various retailers.

one thing that caught my eye about them is the pegi ratings: 12, 'sex', 'strong language', 'gambling' and 'online'.

 

maybe by the look of the cocktails at the casino alcoholism should be added too? lol

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Video: TDU2 Exclusive Car Customization Trailer

 

 

scenes in Hawaii,Exposure steep off-road

 

Pimp your ride! Pile on the bling and an ice cream paint job for maximum twinkle and glisten!

 

video:Test Drive Unlimited 2 Video Game, Exclusive Car Customization Trailer | Video Clip | Game Trailers & Videos | GameTrailers.com

 

:fp2:

 

If you'd look a few posts above yours, you would see it has been already posted!

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God I want to love this game...I realize now I wish I hadn't been in the beta...

 

I got to hand it to eden/atari for the editing quality of the presentation videos. I just wish they'd show more of what's really important, namely the handling and physics. The whole social aspect of inviting some poeple to my house is something that I find uber-useless....

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