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Community Assisted Race Simulator (CARS) WAS in Development


Ryzza5

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Quite a list of tracks in this pre-alpha game now, with more being added/announced pretty much every month. They are code-named for now (using the tracks location (town/suburb) to avoid any licensing issues)

 

This will be an up to date list of all tracks currently present and planned, including real life names where applicable. I will also update with some pictures and a little description when time permits. See below for a more detailed description!

 

In-game Modern Tracks

 

- Anhalt - Oschersleben

- Badenring - Hockenheim

- Bathurst - Mount Panorama

- Belgian Forest Circuit - Spa Francorchamps

- Besos - Circuit de Catalunya

- Bologna (Reverse) - Imola

- California Raceway - Willow Springs

- Connecticut Hill GP (Short) (Reverse) - Watkins Glen

- Derby - Donington Park

- Florence - Mugello

- Heusden - Zolder

- Jin Ding - Zhuhai

- Loire 24 - Circuit de la Sarthe (Le Mans)

- Loire National - Bugatti Circuit

- Milan - Monza

- Monterey - Laguna Seca

- Moravia - Brno

- Northampton - Silverstone

- Sakitto - Suzuka (GP/East/West)

- Wisconsin Raceway - Road America

 

In-game Historic Tracks

 

- Historic Badenring - Hockenheim (Pre 2002)

- Rouen Les Essarts

- Historic Milan - Monza (1967. GPL2.)

 

In-game Oval Tracks

 

- Harrison Pike Raceway - Indianapolis Speedway**

 

In-game Country Roads

 

- California Highway

- Azure Coast

 

In-game Fictional Tracks

 

- Test Track

 

Planned/Confirmed Tracks

 

- Solitude Rennstrecke

- Nordschleife

- Brands Hatch*

- Oulton Park*

- Snetterton*

- Cadwell Park*

- Old Spa

- Monaco

- Milan Oval

 

In-game Kart Tracks;

 

- Chesterfield

- Glencairn (Reverse)

- Glencairn West (Reverse)

- Glencairn East (Reverse)

- Summerton

 

* - Laser Scanned

** - Not an exact replica. Fictional Infield.

Correct as of 2/5/12

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Sometimes new builds reset controller settings - have you checked everything is how you prefer? I've downloaded but not played yet, should get into it tomorrow. Otherwise make sure you search & post @ WMD to tell them.

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Would be nice if you played it a bit more :cheeky:

 

 

Stock cars around Donnington today (did time trial + a race) were really fun. Zonda is a great car as well. For a pre-alpha game I can spend many hours playing this (if I had the time), graphics and physics/FFB are fantastic for me.

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Mee too, normally fine, was stuck at 100ish kb/s up to 2GB downloaded...took about 4/5 hours that, then I went and played some battlefield 3 for 30mins, just before I quit I had a massive bit of lag/internet lag, only to find out when I quit the D/L had zoomed up and finished the remaining third of the D/L within a much shorter period of time....

 

...yeah that one evaded me I'm afraid.

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Been a while since I've copied these:

 

Lots of stuff has been happening in the WMD forums since the last "This Week in Project CARS" update and as such, the new update below is the biggest one so far.

 

As usual, you`ll find a quick index of everything that no WMD member should miss out on, we`ve also added a reminder section for long-running topics that members are still very much welcome to contribute to.

 

And if you want to go back even further, the last updates can be found here.

 

 

Development News

 

Three Mitsubishi Lancer Evolution models are coming to Project CARS - Click Here

 

Darren White has outlined what's in store for the dynamic time of day system - Click Here

 

Flags will be added to the leaderboards, indicating the use of non-default setups - Click Here

 

Our member PetrolHD has secured the Formula Gulf FG1000 license - Click Here

 

Work on a full incremental patching system to reduce build download sizes has started - Click Here

 

Fixes & Updates

 

Support for the Fanatec Clubsport Wheel's RPM light & gear indicator has been added - Click Here

 

Menu options for the new helmet cam & rolling start have been added - Click Here

 

Support for SMAA S2X has been added (DirectX11 only) - Click Here

 

SMAA options have been added to the GUI - Click Here

 

More mappable controls have been added to the controller options screen - Click Here

 

LODA & LODB have been added to the Palmer Jaguar JP-LM - Click Here

 

The Asano X4 Touring has been equipped with a physics update and various other tweaks - Click Here

 

Content Previews

 

Andrea Fabris has added some great looking textures to California Raceway - Click Here

 

Lots of new previews show off the progress made to Besos by Michal Jeschke - Click Here

 

The Caterham SP/300.R is making great progress in the hands of our vehicle artists - Click Here

 

Lots of new details and LODs are being added to the 2011 BAC Mono - Click Here

 

David Rezac has been busy working on Belgian Forest, adding new trackside objects, textures & more - Click Here

 

More details are being added to the Caper Stock Car - Click Here

 

Sven Moll has added 3D eucalyptus trees to Bathurst - Click Here

 

Andrea Fabris has improved two turns at Sakitto with new textures & more - Click Here

 

Dave Flynn has been working on plenty of trackside trucks - Click Here

 

Some stunning previews show off Vit Budin's work on the marshal modelling - Click Here

 

Simon Reed has been working on several track maps for the HUD - Click Here

 

Vincent Dambreville has started working on the BAC Mono liveries - Click Here

 

David Brumla has started equipping Heusden with some very stunning textures - Click Here

 

Dave Flynn has started working on various pitlane objects - Click Here

 

Plenty of work has been done to Loire 24 by Andrea Fabris - Click Here

 

Other

 

chrisracer has been voted WMD community tester for Fanatec's upcoming Clubsport Wheel - Click Here

 

Cheve, author of the SMAA algorithm explains the different SMAA modes - Click Here

 

Abdellah has released a custom background with the Asano LM11 TDX model - Click Here

 

We`re looking for reference material for 70s & 80s Formula One & stock car style helmets - Click Here

 

The Caper Stock Car painting contest has been kicked off - Click Here

 

Also, remember to participate here

 

Create a skin for the leaderboard - Click Here

 

Check for new polls to vote on in the polls forum - Click Here

 

Submit your ideas for the Driving School - Click Here

 

Find good AI settings by using the sliders - Click Here

 

Spot corners in which the AI is slow - Click Here

 

Contribute to the Performance Reference Index - Click Here

 

Fill out the pCARS member survey - Click Here

 

 

That's it for this week, have fun checking out all the material and make sure to join the discussions yourself!

 

The links above are for WMD team members only. If you´re a free user and want to follow the development of Project CARS as well as enjoy regular development builds, simply click here to pick a tool pack and join the fun!

 

 

 

The past few days on the WMD forum have been highly eventful as we have announced an exciting new partnership, shown off plenty of new content and much more.

 

Just in case you missed some of the news during week there's a recap of the most important topics below.

 

And if you want to go back even further, the last updates can be found here.

 

 

Development News

 

Slightly Mad Studios & Pagani have announced a partnership that will see three Paganis being included in Project CARS - Click Here

 

Stepan Vondrak has released a major update on the multiplayer progress - Click Here

 

Our physics guru Andrew Webber has written up a very comprehensive posting on the Force Feedback work - Click Here

 

Darren White has shown off first previews of the wet road particle effects - Click Here

 

Furthermore, Darren has released a detailed task list for the changes & features coming to the time cycle & weather system - Click Here

 

A new version of the Career Design Document has been posted by Andy Tudor - Click Here

 

We`ve received some great feedback from the Briggs Automotive Company regarding the virtual version of the BAC Mono - Click Here

 

Fixes & Updates

 

A first version of the in-helmet sound has been added - Click Here

 

Damage deformations have been added to the Caterham Superlight R500 - Click Here

 

The kerb sound levels have been boosted - Click Here

 

Simon Reed has added several track new maps to the HUD - Click Here

 

Driver animations have been updated on the 125cc & 250cc Karts - Click Here & Here

 

Casey Ringley has been working on the suspension animation of the Palmer Jaguar JP-LM - Click Here

 

Stepan Vondrak has updated the Master Server, adding support for dedicated servers & more - Click Here

 

Content Previews

 

Lots of polishing work has been done to the Caper Stock Car, including new textures & fixes - Click Here

 

Dave Flynn has progressed on creating pit lane items including tyre trolleys & pit lane stands - Click Here

 

The 2012 Formula Rookie car is progressing really well in the skilled hands of Jaroslav Turna - Click Here

 

David Brumla has updated Heusden with new curbs & more - Click Here

 

Our vehicle team is making great progress with the Caterham SP-300.R as new previews show - Click Here

 

Vit Budin has shown off new previews of the marshall modelling work - Click Here

 

Dave Flynn has added new water-filled barriers to the list of dynamic props - Click Here

 

Andreas Moll has started what will be a fairly comprehensive overhaul of Anhalt - Click Here

 

Work on the 2012 Mitsubishi Lancer Evolution X FQ-400 has started - Click Here

 

Lots of new features & trackside objects have been added to Harrison Pike Raceway - Click Here

 

Vit Budin has shown off first previews of the 80s helmet - Click Here

 

Current Polls - Please Vote!

 

What download method are you using? Vote Here

 

Which kind of oval type would you like to see included in Project CARS? Vote Here

 

Which car & track combination should be run in next week's hotlap event? Vote Here

 

Other

 

Fanatec is making good progress with a new driver version that will fix the centering spring bug - Click Here

 

Our member Barracuda has collected some of the most posted wishes and suggestions and their status for easy reference - Click Here

 

Furthermore, he has also put together a handy list of content that was recently updated in the latest builds - Click Here

 

Also, remember to participate here

 

Submit a skin to the Caper Stock Car Painting Contest - Click Here

 

Create a skin for the leaderboard - Click Here

 

Check for new polls to vote on in the polls forum - Click Here

 

Submit your ideas for the Driving School - Click Here

 

Find good AI settings by using the sliders - Click Here

 

Spot corners in which the AI is slow - Click Here

 

Contribute to the Performance Reference Index - Click Here

 

Fill out the pCARS member survey - Click Here

 

 

That's it for this week, have fun checking out all the material and make sure to join the discussions yourself!

 

The links above are for WMD team members only. If you´re a free user and want to follow the development of Project CARS as well as enjoy regular development builds, simply click here to pick a tool pack and join the fun!

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