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Posted

Just messing with baking the Ambient Occlusion map into the vertex paint. It's very subtle at the moment but it makes a big difference in game.

It stops the paint looking so flat, it will be more noticeable on the front bumper.

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  • 2 weeks later...
Posted

Looking into the lights there is an issue. The indicator light is actually the day light strip as well. So to make it work i would have to render a texture to look like chrome just so i could light it up. As TDU doesn't do reflection of materials. There is a layer of glass that catches the light as well as it bouncing of the chrome material. But again like the RS6 it would have to be a compromise as i can't have both.

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  • 2 weeks later...
Posted
@StarGT @Ramon1991cobra Like I just said in the Autopack thread, I changed my mind and would like the Ascari A10 to remain in the game as well since it's unique and there are still some models which are copy-paste versions, they could replace one of the Veyron's instead, the best choice in my opinion.
Posted
  MichaelB450 said:
Yeah I get that, but still looks a bit weird. And you said that the light strip can't work as a DRL and turn indicator.

I think i have found a way to make it happen. I'm just taking a break from the exterior to get the interior going at the moment.

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