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I have no idea about Jorge.

Thought i'd post this here just in case some other modder has come across this and has a method to avoid it.

So i have always wondered why the dirt mapping looks different to what it is in zmodeler. So i applied the texture with the mesh over layed to see what happens in game.

As you can see from the first pic that's what it's meant to look like and the second is it messed up.

kqpb3ah645dq8zo5g.jpg

fey1l4l3ffxngd55g.jpg

But it seems to work fine on a single quad, no distortion at all.

jfn3fdnx3sfvg175g.jpg

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