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Djey last won the day on September 16

Djey had the most liked content!


About Djey

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    Elite Duck Squad


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    FH3, Assetto Corsa, pCars, GTA5, The Crew, Oldies, WiiU

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  1. Weird indeed. App was meant to request admin rights automatically with the TDUF-database-gui.cmd and I tested it on W10 at the time. But the escalation mechanism might have been broken with W10 updates since then. I should check that, I suppose ... Anyway, glad it worked. Have fun!
  2. Hi, try to remove read-only attribute on all files in TDU folder, including all subfolders. As you're running tool as admin, there should be the only issue preventing files to be copied. Also, consider sending logs appearing in the console window (TDUF-Database-GUI), eventually.
  3. Here are current notes about reverse-engineering of TDU files. They require a good knowledge in game and other topics. https://github.com/djey47/tdu-cp/wiki/Reverse-Engineering-Notes I will add more as soon as I can get my hands on them in my hard disk ...
  4. Completely on-topic, this mod is using this new location (TDU1). Amazing progress so far.
  5. Yep, working for the sample file given but I could not test on all PMIs To solve the issue, one would have to study this particular PMI with a hex editor (hex workshop is very powerful), convert JSON structure to tool structure (in C langugage for HW) and find out why the current map file fails. There's likely a mismatch with the size of structure: TDUF is expecting some data named GAP4, and end of file might be encountered instead. Sorry not to be of that much help, but my vacation ended and can't find the time to investigate further.
  6. Problem is, PMI support is still very expermental, not sure current structure knows enough to decode this format... You may try attached structure file with fixed field name for GAP3. I can't guarantee this will work however... PMI-map.json
  7. <sarcasm> Oh yeah, and I'll add working online mode with all features and proper physics (copy/pasted from TDU) as well. </sarcasm> No, sorry. I'm sure others could make it, might happen some day if game's really worth it. I made some BNK tools ages ago, now taking a long rest from TDU2.
    Brilliant, I can't believe anyone could put his hands on it again... This mod has even more potential I believe, I would be glad to help with improving it. Note to myself : time to go on with reverse engineering on map spots ... would be great to have POI over here Hints to enhance the mod : - Provide island textures to view from a distance (from map) - Provide thumbnail for bookmark Thanks a lot and keep the magic going !
  8. That's a known issue with latest Java versions, download and extract 1.12.0 Java 9&10 HOTFIX zip from downloads page. Replace existing files as written in zip's Readme.
  9. Install x64 version of Java, not 32-bit. Unless you're using a 32-bit Windows 10 ? If so, extract attached zip file in tduf/tools/cli directory. Replace existing files (DatabaseEditor.cmd and DatabaseEditor.sh). DatabaseEditor-1.12.0-HOTFIX-32bit.zip
  10. Once again... Tdu2 has nice graphics (for the time at least) a bunch of nice ideas and Ibiza, set of charming Mediterranean landscapes. But not enough to make forget those awful handling and physics engine. As already said, game physics are not in moddable files, this is mostly source code, that only game developers have and can understand. Such people are making this for a living, and can't give time and copyrighted content to free time modders. Besides, I think most Eden game developers have switched to other projects, and most obviously, to better opportunities. Instead of complaining, why one would not help remaining modders ?? Better spend time and energy for this... I truly believe tdu2 modding is great already. Just this game lacked the opportunity to seduce me. That's life
  11. Great, do you know people involved in tdu paradise project for TDU1? Has your server more features than pp?
  12. Never heard of this issue in 11 years time... Which bnk are these files from? Is the 2db to dds failure, or the dds to 2db ?
  13. Here is current state of cameras bin structure, see attachment. Interesting part below: { "name": "binoculars", "type": "INTEGER", "size": 2 }, Currently, binoculars information is read after 2 bytes data. It seems that only 1 byte is sufficient. That would explain why setting is cyclic. To validate this assumption, may someone test these values? - 16640 => should be maximum FOV (min zoom) - 16768 => should be medium FOV - 16895 => should be narrowest FOV (max zoom). Thanks. BIN-cameras-map.json
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