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Showing results for tags 'sound'.
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Hello! There's my new sound for a TDU's kitty, called Jaguar :) Download: http://www.mediafire.com/download/yo6kesa4bzq2w2b/XKR_Cpe_audio.bnk Preview (sorry for a bad quality video, I simply forgot how to set it. At least the sound isn't bad): PS. I need help from someone to remove pauses while driving at constant speed.
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released How to convert sounds to Tdu 2 Tutorial
FerrariDriver12 posted a topic in Car Customization Mods
I made a tutorial: How to convert sounds to Tdu2. Maybe, you are not a good sound modder, then just convert sounds from other games! It's easy! :D Video: http://www.youtube.com/watch?v=zzQaFpSa45Q&list=UUwFmUuiIZpsEwI5xA-zv7VA&index=1&feature=plcp -
I've tried everything to eliminate the time gaps, not even the hints from youtube . . . everything I do doesn't work I have faded in and out the smallest sound parts from the beginning and the end of the sounds, to make it to get connected properly . . . I'd inverted the second half of the sound, to be seamless (but it is useless)
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- inevitable
- gaps
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Video SLS: Video 430 scuderia: Video F40: The videos are a bit slow sorry Download SLS: http://www.mediafire.com/?bkgvhhvxuvnanpw Download 430 scuderia: http://www.mediafire.com/?8dwawlf9y9us3iz Download F40: http://www.mediafire.com/?fcpg2gwl89xaz70
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Comparison with real tubi exhaust Murcielago LP640 Tubi Exhaust race sound preview https://www.youtube.com/watch?v=FX7ypc6ueco
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-Lamborghini Countach sound W.I.P things to do : start up , general fixes.. https://www.youtube.com/watch?v=YLUYL0e01EE
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Hi, are there any suitable sounds for the S-Class and Conti GT? Thanks in advance.
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Hello everybody, first let me tell you that i love this forum, been lurking since i bought tdu2 like 4 months ago, but now i want to make a sound mod for the koenigsegg, so i have really good samples, and i use as a template/structure for the mod the 458 italia mod by Jorgemodek because i can't manage to edit XMB. So my problem is, i can change "off" sounds and they sound good, but whenever i put a "on" sound in the game it becomes very quiet (really not audible) and full of treble, really dirty, i've tried pcm adpcm 44 48khz etc doesn't seem to change something, tried to set the pitch to the sound replaced, nothing! So if someone could answer that precise question, or knows of a sound mod tutorial i would love the help! Kisses!:lol:
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released t0m3k911's Ford Focus ST/Audi TT-RS sound
t0m3k911 posted a topic in Car Customization Mods
Hello! I explored NFS Shift files on my HDD and found that I can extract them with tools that I used with ACR. For the first, 5 cyl sound mod. Download: http://www.mediafire.com/download/isoffnrll3r2rq4/Golf_R32_audio.bnk -
V8 Sound Mod I currently made a nice V8 Sound Mod for me. But i think it's quiet nice, so i'll share it for you. Video: <font size="6"><font size="4">https://www.youtube.com/watch?v=AdRVXnLrhZE When you want to have it, write me a PM. Cheers, Ferraridriver12
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Ferrari 599 GTO [100%] Things to do: - Enjoy! Sound Mod Video: https://www.youtube.com/watch?v=msFVFmPhIiY https://www.youtube.com/watch?v=alzsPawASeA Official Tester: viper1, FranckRibery, TheWheelNut Official Samples-Giver: viper1 (Acceleration samples), TheWheelNut (startup) Release date: 28.06.2012 Download Link Times of download: Terms of Use: - Please DO NOT modify and/or share this mod without permision. - Use it at your own risk. - Respect the original owners of the MOD. - For any requests or modifications please send PM to " Helper123 " on lalalalalalalalala - This Mod is for private use only - Commercial use of this modification is strictly prohibited - All Registered Trademarks and Copyrights are property of their respective owners - Please stay patient, because you can be happy, that there are mods for Tdu 2
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"Active Sound Design", that's the marketing name BMW have given there system which reproduces the sound of the engine, and pumps it into the cabin via speakers. Meaning that in the car you hear the growl of the engine, but outside the engine is actually much more quiet to keep things politically correct...I mean not anti-social. The feature is in the current gen of M5 as I'm sure most of you know, as well as in the current 135i. (I don't know about the M6 range, feel free to add if it does). But similar ideas are likely to catch on with other manufactures for there sporty cars. What's everyone's take on this? See it as dimming down the experience? A great idea? or not really care? I'm leaving my opinion for another post, just so the topic at hand doesn't seem biased to one side or the other.
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Here I think the first mods made for motorcycle, enjoy ! Vidéo: https://www.youtube.com/watch?v=3lvxg8pmHsQ Download: fatboy_high.bnk
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Here is the second sound pack that I release. I hope you like it and download it! :excited: Content: FERRARI 430 SC LAMBORGHINI GALLARDO FORD GT PREVIEWS: 430 SC: GALLARDO: FORD GT: DOWNLOADS: 430SC: http://www.mediafire.com/download/42j77acrce7vlde/f430_scuderia_high.bnk GALLARDO: http://www.mediafire.com/download/ltmhajzy5c47dbz/r8_spyder_high.bnk FORD GT: http://www.mediafire.com/download/fdd6yn61ha19wk0/gt_high.bnk
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released "TDU Star Wars gps" Obi Wan Kenobi version
DJoyTinnio posted a topic in Car Customization Mods
I downloaded the original samples from an official fansite. There the sounds are declared as free to use for non commercial usage. The download of my mod here is removed because of owners rights.? ( not by turboduck, but by the fileuploadservice ) Ok, why are the sounds put on for download, and why is someone who is not the creator, allowed to do so in first place, if they are protected by owners rights. I don't get money from turboduck, nore do i sell it to people. So what ! Pm me, if you want the mod. I describe a little. So if you start the gps, Obi Wan is asking first, what has driven you out so far. (ok he is asking luke, but hey) Luke responds by introducing r2d2, which then points your way with its tones. The curvesign is a long tone, and a part of this will be heard if the curve is then actually there. In between come light sword sounds, and original melodies. Are you arrived at your destination, Obi Wan recommends you, rest a little, because you've had a busy day, and you can be lucky that you're all in one piece. Everything in English at the moment. For a German version I would have to record a bit. Let me see. Edit : Let's play video by MrSaske63. video : -
RELEASED: Chevrolet Corvette ZR1: Download: http://www.mediafire.com/?z73hh63hl3koh6j Ferrari 458 Italia-βeta: Bugatti Veyron/SS: Download: http://www.mediafire.com/?92awcld9rd6s22k 2013 Dodge Viper GTS: Download: viper_srt10_high.bnk Ferrari 458 Italia: Download: 458_italia_high.bnk Aston Martin V12: Download: db9_high.bnk --------------------------------------------------------------------------------------------------------- βETA / WIP: Lotus Evora - βeta: βeta Aston Martin V12: Mercedes SLS AMG V2 Preview WIP: ----------------------------------------------------------------------------------------------------- Subaru Impreza WRX STIBig soundpack --------------------------------------------------------------------------------------------------------- SOUND PACKS: Sound Pack 1:Released Sound pack 1 by lambo_fanboy | turboduck forum(Ferrari 430 SC/F40/Mercedes SLS AMG) Sound Pack 2 :http://forum.turboduck.net/threads/30595-Sound-pack-2-by-lambo_fanboy Take a look at my Youtube channel!!:coool::Lambo Fanboy - YouTube
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As I said in another post, bear with me as I am learning as I go here. Learning the hard way. V8 sounds based on samples I dug up from 572 cubic-inch engines. I spend an INORDINATE amount of time trying to find decent samples "recorded from the source" and then clean them up. It's ridiculous. And frustrating. And aggravating. I am releasing these "as is" even though I think they could still use a ton of work and refinement and cleaning up. I figured I had better release them now because I may never get them to a point where I'm actually really happy with them -- in fact if I didn't finally give it a rest I might have ended up deleting them completely out of frustration. I may decide to continue trying to improve them or I may move along to the next project. This one was honestly frustrating as "heck" or some other "--ck" word. These samples are still sloppy -- there is some hiss and other "phantom" sounds that are detectable, but I finally had to draw the line on trying to filter them out completely, because I didn't want to "over-process" the samples to the point where they lose all their ballsiness and realism. They are over-saturated, especially in the on-low samples, and some are worse than others in this regard. Sorry, but the samples were saturated to begin with, and when I started going to town on them with equalization and filtering and amplification, it just got off the scale. The off-gas sounds aren't as interesting or "angry" as I would have liked. The looping is clean enough, transitions could be worse, even though there may still be some equalization and tonality shifts across the spectrum; the 7000 rpm package is a little dodgy in the transition between on-low and on-mid, partly because there's a bit of variation in the "tonal texture" between those samples, and I felt like leaving the texture variation in there on that package, it makes it more interesting. One of these files is good for up to 6000, labeled for the Camaro Z28. It has a markedly different on-low from the other two. I may like this one the best, it's hard to say for sure. One of these files is good for up to 6500, labeled for the Ford GT. It has a different tonality, and is not as "ballsy" sounding as the other two, but it may be a little cleaner-sounding in samples and transitions. Even though the samples sources are technically from the wrong kind of engine (572 engines aren't "authentic" to the Ford GT), used with this XMB I think it sort of fits the Ford GT better than a classic muscle car, especially after a little tweaking and after changing the idle to provide a smoother hum. One of these files is good for up to 7000, labeled for the 'vette Z06 (the vid shows an El Camino that I body-swapped into the Z06 slot) -- this sounds best when used with that full rpm band, for cars that go up to or near 7000 rpm (when it's used on a 6000 rpm car or something like that, it's lacking the ripping high-end effect and the transitions also go to crap, so you just don't want to use it for a low-rpm car -- if for some reason you want to use this one for low-rpm, instead of the other lower-rpm one I provided, then you should maybe go into the modding tools and increase the rpm for that car's physics) -- NOTE that in the video for this one, I got the El Camino body-swapped into the Z06 spot; also note the gauge scale (as seen in the video) for this slot is not accurate, and this is also true for the original Z06 gauge as well. You can still use this sound for the "vanilla" Z06 if you like, although the idle might sound a little too "four-barrel carburetor" for a modern-day car. (For the original modern-day C6 'vettes in TDU, I myself actually use another modder's C6/Z06 sound file in which I cleaned up the looping and what-not to my satisfaction "for my own personal use" -- the original TDU C6 'vette sounds are some of the worst in the game. Don't remember exactly whose sound mod it is that I use for the C6's, but it is fairly smooth and thick-sounding, with a nice clean audio midrange.) 6000-rpm package https://rapidshare.com/files/1879901093/6000_rpm_V8_Furnaceden.zip 6500-rpm package (not as heavy-sounding as the other two) https://rapidshare.com/files/4106141231/6500_rpm_V8_Furnaceden.zip 7000-rpm package (El Camino body-swapped into Corvette Z06 slot - gauge scaled wrong for both original Z06 and El Camino, a typical TDU problem seen in a handful of car models) https://rapidshare.com/files/4862231/7000_rpm_V8_Furnaceden.zip
- 12 replies
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- v8 engine sounds
- 572 cubic inch
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Download: http://www.mediafire.com/?za79rlcgxuvmchk Mod Creator: Modek Enjoy !!!
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test drive unlimited 1 TDU1 ferrari 458 sound mod by adildo - YouTube give support and feedback thx and enyoj al the best adil :) http://www.mediafire.com/download/ovn1hh7aegznnbw/SRT6_Cpe_audio.bnk v2 beta hi i improve the sound a bitt this is the best i can do i put a linkt to the souns from forza to so you can improve it thx v2 sound mod SRT6_Cpe_audio.bnk forza 458 sounds Ny mapp (4).rar
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Hello! I've got a good information for You guys, I extracted sound samples from Auto Club Revolution. So good, all samples are high quality, at many (and constatnt) RPM :cool: I can say for the moment, that I will do these sounds: RS200EngineSound BMW1MEngineSound Caterham7EngineSound CorvetteEngineSound - I will use it for better ver of my existing version F430EngineSound (it's even non-included car in ACR btw :confused:) StratosEngineSound SupraEngineSound I've already made a sound for BMW and it needs some work, but I'm thinking good about future. Tell me, what sound from the list You want to hear first!
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Now your Lamborghini Murcielago actually sounds like it's revving around 7500 RPM instead of 9000 RPM :cool:. My first mod, so don't go to hard on me. Made with: Audacity Credits to: Eden/Atari for sound Download: http://www.mediafire.com/download/q68hbtc5w16w21l/Murc_sound_mod.rar Comments would be appreciated! :)
- 2 replies
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- murcielago
- murc
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I tried several sound samples for V8 sound, for e.g. Shelby, Mustang and Merc 300 SEL, but ATM I'm not satisfied and will not release them. But who knows :) Instead, I'm presenting to You my sec sound, it's for a brillant car, Ferrari F430. Check it on: DOWNLOAD: