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The Crew - Unofficial FAQ & Other Crap that could be useful


Eudemon

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I thought I would compile a general FAQ of the most asked and common questions about the game. If you feel there is a question missing then please post it below, after ridiculing you we will ponder it for a while on whether to add it. :duck:

 

[headline]The Crew: Unofficial FAQ[/headline]

Favourites:

 

Q: What platforms will The Crew be available on?

A: The Crew will be available on PC, PS4, Xbox One, and Xbox 360.

 

Q: What about the PS3?

A: The PS3 architecture is too different to make the investment worthwhile, unfortunately. The X360 edition is made by Asobo studios (makers of FUEL). Initial feedback from players is that despite the limitations, it's a good port.

 

Q: When is The Crew's release date?

A: December 2, 2014!!

 

Q: Will there be a monthly cost/subscription?

A: No. You can even cruise online on consoles without requiring PS+/LIVE Gold. You do however need them for PvP lobbies and forming crews (multiplayer missions). And of course no subscription costs for PC players.

 

Q: Can The Crew be played offline?

A: No. Even on PC, your savegame data is saved online on the server instead of on a local HDD. If the server goes offline, you will be returned to the main menu and unable to sign in.

 

Q: So what happens if there is connection issues or my internet explodes?

A: It looks like if you can't connect, you can't play. :hmmm:

 

Q: Is The Crew going to be available via Steam?

A: Yes! And it included the Limited Edition bonuses. You can also buy the Season Pass (Gold Edition). UK users report that they cannot find The Crew in their Steam store, however they can ask a friend outside to buy the game for them as a gift.

 

Q: Will The Crew have manual transmission?

A: Originally it was for wheel users only, then enough of us cried so they are adding it for keyboard/pad/controller players too! :cool:

 

Q: What are the physics like? :new:

A: They're closer to the arcade side of the spectrum, but it's no Need for Speed gig, either. It feels a lot like TDU1 (normal mode). You need to brake for corners, and in hardcore mode, be modest with the amount of power/nitrous you use when exiting corners. You may need to endure the first few hours of gameplay until you install better car parts to further improve handling and make drifting possible.

 

Q: So hardcore mode in The Crew is not like hardcore mode in TDU1? :new:

A: Mostly correct. Your car isn't a featherweight with moon gravity, and you don't have to brake a mile before the next corner. It's also not quite as easy to break traction in mid-range cars. On the other hand, players with the fastest cars tuned to the max are reporting wheel spin in 7th gear, so you should be able to find the sweet spot by choosing the right level of upgrade parts.

 

Q: Will there be a Closed Beta/Open Beta/Beta/Demo for The Crew?

A: No... because the game is already Charlie (released)! The first Closed Beta for the PC ran from July 21st - 26th, with a second one between August 25th - 29th. Console betas were available in the final week of the following three months. No post-launch demo is available.

 

 

Cars:

 

Q: What number of cars will be in The Crew?

A: So far we've counted 48 individual cars, plus their various specs - for the latest details, keep an eye on our Unofficial Car List.

 

Q: There appear to be certain specs missing from some of the cars, compared to what I see the AI driving and from game trailers - where are they? :new:

A: Don't panic, they'll become available in future updates and won't require micro-transactions. See here for the announcement.

 

Q: Is there a cockpit view?

A: Yes. The various tuning setups (Raid, Performance, Dirt etc) also have their own variations.

 

Q: Will there be Japanese cars in The Crew?

A: The Nissan 370Z and R34 Skyline make an appearance, see the car list thread for more details.

 

Q: Is there a limit to how many cars we can have?

A: You will be able to own every car in the game, there is no 10 car limit or anything like that.

 

Q: What sort of damage with The Crew have?

A: I'll leave the answer to this quote; "The Crew will include a full damage system that you can track in HQ. It will diminish each time the player hits something, and the amount of damage received depending on how big the crash is. The bar will then replenish by itself until a certain point, that point being reached faster and faster as time goes by. After some time, the car will have to be repaired. Handling will be affected by damage but only when it becomes pretty significant. When you take damage, the car will get scratched or dented, the bumper can fall down or hang off, and if your vehicle is in really bad shape, some scraping sounds or squeaky noises will be heard as you drive around or brake."

 

Q: Can we TEST DRIVE cars before buying them?

A: I see what you did there.... and yes you can test drive the Full Stock versions of cars. :twisted:

 

Q: Can we have more than one of the same car? :new:

A: Yes and no. If the car has 5 specs available, then you can end up with each of them as 5 completely individual cars. You can't buy the same car and spec combination twice though.

 

 

Bikes:

 

Q: Will The Crew have bikes?

A: Only cars for now....

 

 

Gameplay:

 

Q: Can I remove all of the HUD from my screen?

A: Yes, except for the names of other online freeride players in your session (developers are aware of this request). You can hide skill challenges from appearing, but last time we tested in a beta, you could still accidentally trigger them when cruising.

 

Q: Can I smashy smashy bash bash things?

A: Yes, although this will slow you down and damage your car. There are, however, in game Award Points for scaring thousands of pedestrians and damaging loads of property. Smashing items is also a handy way to keep Stunt combo's going.

 

Q: Will The Crew have a photomode?

A: Photomode has been confirmed by Ubi_Natchai.

 

Q: Is 'active aero' active in The Crew? (popup wings, vents, picnic tables etc)

A: Have to take them at their word on this, but it appears if a car in the game has it in real-life then it will have it in the game too.

 

Q: Are there Police in The Crew? :new:

A: Have you not seen ANY of the trailers for this game? Yes, there are. They make appearances in certain story and faction missions, and you can trigger online freeride police chases by crashing into a police car, or by crashing into a lot of traffic cars and/or property when near a police car.

 

Q: Can I chase other players as a police car? :new:

A: No. You can, however, help (or hinder) the police if they chase someone else in your freeride session. You can also start your own police chase and 'transfer' it to someone you are cruising with if their Wanted level exceeds yours at any point (if they crash into a lot of things in view of the police, or if you escape). Click

to watch an example.

 

Q: Traffic... ?

A: Yes there will be. Traffic volume changes depending on location (city/rural) and time of day (peak hour).

 

Q: Everything is so expensive! How am I supposed to purchase these supercars without resorting to buying more Crew Credits with microtransactions? :new:

A: Fear not. You can click on Faction Missions on the map, and then choose Send Friends (assuming you have some). This doesn't contact your friends, but rather sends a virtual version of them on a simulated race. Do it right, and you can earn 160,000 Bucks every 3 hours.

 

Q: The game always selects my best car within a certain spec when I start a race. How can I choose to race with a different (worse) car? :new:

A: You are forced to use a car of the same spec as defined by the mission, but YOU CAN choose which car of that spec you complete the mission with. Just switch to the car you want to use before you launch the mission.

 

 

Customisation/Tuning

 

Q: What can I do to my car in The Crew?

A: You will be able to customise the rims, bonnet/hood, front/rear bumpers, side-skirts, wings, fenders, lights, mirrors, engine etc

 

Q: The interiors too?

A: Yep, either from a default selection or via your own choices.

 

Q: Will there be a livery editor/stickers! in The Crew?

A: Yes, there are stickers to purchase in game with Bucks or CC. You cannot modify or layer multiple stickers on the one car, however. Additional stickers will be added as DLC. You can repaint the car colour independently of the stickers.

 

Q: How do I change the paint of my full stock car? :new:

A: Using any of the derivative tuned specs of that car, visit a tuner and purchase one of the Official paint colours. You can now visit your HQ in the full stock car, go to visual tuning and select the purchased colour.

 

Audio

 

Q: Is there a Radio/DJ in The Crew? Can I play my own music?

A: There are different playlists built in similar to TDU1. There is no DJ/announcer. Using your own music is planned later.

 

 

Hardware:

 

Q: What are the PC system requirements for The Crew? :new:

A: See here for minimum, recommended, and optimal PC specifications.

 

Q: Will there be Track IR support in The Crew?

A: Apparently it is in "their plans".

 

Q: Will The Crew support a clutch?

A: Yes, if you have a proper steering wheel setup. Clutch sensitivity, deadzone, and linearity can be adjusted in-game. Grinding noises play with bad shifts.

 

Q: Will The Crew have 900 degree support? :new:

A: PC will yes, consoles will be revealed later. However many are finding better gameplay with 540-680 degrees of rotation specified.

 

Q: Can we get some little gold stars or something to show what was updated? :new:

A: :new:

-------------------------------------

 

A number of these answers have been gleamed from the official Q&A's that Ubisoft have on their official forums so be sure to check them out too!

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Your lucky this is't facebook, or your'd have a comment about how "insert semi-obscure car here, that was only made for a year in very limited quantities and is actually just a performance edtion of an existing car in game, and even though I could make a copy of said car I cant do that as it has to be the actual car or i'll boycott the game"

 

Also joke aside, something about if there is/is't a livery system? :nods:

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Cheers guys, still scoping the Q&A's and picking out the most noteworthy and stupid.

You forgot about not being able to eat a bacon sandwich in a Lamborghini

 

Why not just put all of the Q&A in here and then take new questions that could be forwarded one day in future possibly?

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  • 1 month later...

TDU1 had 1000 miles (1600km) of roads iirc.

The Crew apparently has 7000 miles (11,200km) of roads*. Good luck getting the 'unlocked all roads achievement' :eek:

I've only just hit 2,000km on my motorbike in 4+ months and have done 72,000km in my Golf in 4.5 years

 

microtransaction info:

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People have jumped on the microtransactions (mt) like it's some sort of King.com screw the player so they feel like they have to pay to progress type deal, but what is actually happening is you are getting an alternative means of paying if you don't play through the game. Now some may think - and it could well be true - that the game has been extended to slyly makes mt's more enticing but if Forza 5 showed us something it's that people won't stand for this nonsense. Unfortunately some people are dumb and it's the 0.5-2% of the 'whales' that make mt's profitable for these companies and the rest of us have to deal with it or just walk away.

 

The fact that you can't use what you buy until you hit a certain level is reassuring though. More about this will obviously come out in the run up to release anyway.

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People have jumped on the microtransactions (mt) like it's some sort of King.com screw the player so they feel like they have to pay to progress type deal, but what is actually happening is you are getting an alternative means of paying if you don't play through the game. Now some may think - and it could well be true - that the game has been extended to slyly makes mt's more enticing but if Forza 5 showed us something it's that people won't stand for this nonsense. Unfortunately some people are dumb and it's the 0.5-2% of the 'whales' that make mt's profitable for these companies and the rest of us have to deal with it or just walk away.

 

The fact that you can't use what you buy until you hit a certain level is reassuring though. More about this will obviously come out in the run up to release anyway.

 

We do not need to defend Ubi or Ivory for being way too vague about the subject. I mean the only straight answer we got was from Julian for Duck sake, and he had to be tweeted at directly for an answer!

 

That's a PR cack up if ever I've seen one and it's up to Ubi to calm all the riled gamers' tits*, not us.

 

*No offense Milli

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We do not need to defend Ubi or Ivory for being way too vague about the subject. I mean the only straight answer we got was from Julian for Duck sake, and he had to be tweeted at directly for an answer!

 

That's a PR cack up if ever I've seen one and it's up to Ubi to calm all the riled gamers' tits*, not us.

Whose defending? I was responding to the tweets above my post from Julian and then posting actual findings (very profitable 'whales') and happenings (Forza 5 backlash) relating to mt's. :)
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Whose defending? I was responding to the tweets above my post from Julian and then posting actual findings (very profitable 'whales') and happenings (Forza 5 backlash) relating to mt's. :)

 

My bad. You referred to community backlash a couple of times (the FM5 reaction to MT's I now realise) and I assumed that you were referring to people who had taken the announcement of The Crew having MT's as the be all and end all nail in the coffin for the title.

 

Truth be told, had Ubi cacked up MT's badly enough that The Crew became a shelf bought P2W title then it would have been the only required nail in the coffin for me. I don't know about you guys, but if I'm paying for a title I expect everything and not some of the more useful/desirable content to be locked behind a pay-wall. TDU 2 I'm looking at you.

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I agree, TDU2 heavily played into the 'forcing' to buy the Casino or pay real cash for things way more than most games as it didn't allow you to redo certain high-paying events, which is nuts considering the 180mph races were so well known in the original game. Truly showed where Atari was heading and wanted from that title. That's not to say I wasn't expecting money to be so easy to come across again but I never thought they would go down route.

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Atari could have easily made a lot of money with TDU2, by just releasing the cars that were prepared as DLC packs, once every 3 months or so. The Solar Crown was also originally meant to be done again. But that was patched. They were on the verge of bankruptcy when TDU2 was released, selling their table silver and rushing a release as a last stand.

But that is history. And now i have been at the Ivory Tower Studio, i know where the talent has gone.

 

Off course UbiSoft will try different ways to get revenues from The Crew. They have been very patient, letting the developers create something very good. That takes a big investment and commitment.

 

So the price of the game, combined with some cool DLC and some micro-n00b-unlock codes for the impatient gold card pre-teens, is a good way to make some cash. I don't really see an issue, as Julian Gerighty already confirmed there is no Pay-to-Win. :cool:

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We do not need to defend Ubi or Ivory for being way too vague about the subject. I mean the only straight answer we got was from Julian for Duck sake, and he had to be tweeted at directly for an answer!

 

That's a PR cack up if ever I've seen one and it's up to Ubi to calm all the riled gamers' tits*, not us.

 

*No offense Milli

 

:D None taken.

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