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Posted
  On 10/14/2020 at 11:09 PM, revanfan said:

Well, that's unfortunate. I get it, though. Thanks anyway.

A few of the other cars I was curious about are in other games, but I don't know if any of those games are on PC, nor do I know if using the models would even be possible (I'm no expert on TDU modding haha.) So I guess I'll just have to wait and see what gets included whenever the next update does come out.

Also one last question: Was the Cadillac Cien removed; and if so, why? And would there be any way to add it back into the game by taking the default game's copy of it and replacing one of the "custom cars" that are placeholders? That's more than one question haha. Sorry.

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Cien was removed because it was really badly made by Atari. Doors had gaps and whatnot. The Lykan replaced the Cien. 

Custom cars are meant to be modded by the players, like people always did. But as a matter of fact, maybe 5% of the players actually use them. 

  On 10/15/2020 at 10:40 PM, PORSCHEGT3991 said:

I LOVE this mod, and to be completely honest with you, I have only one issue with this mod.

 

The Porsche 911 GT3 (991) sounds like a diesel SUV. Can you improve the sound of it?

Apart from that, you guys all involved in this mod, seriously, THANK YOU.

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Not really, no. TDU lack Porsche sound mods. 

Posted
  On 10/17/2020 at 1:50 AM, Milli said:

Custom cars are meant to be modded by the players, like people always did. But as a matter of fact, maybe 5% of the players actually use them. 

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There are a few cars I've found on places like HF Garage that I'm thinking of adding. Is it a fairly straightforward process? Forgive all the questions, the only modding of TDU I've done thus far is installing Platinum and that is ridiculously simple.

Posted
  On 10/17/2020 at 5:32 PM, revanfan said:

There are a few cars I've found on places like HF Garage that I'm thinking of adding. Is it a fairly straightforward process? Forgive all the questions, the only modding of TDU I've done thus far is installing Platinum and that is ridiculously simple.

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Yes, it is if you use TDUF. But it can be long and more or less complicated. But once you get used to it, it become easy. The worst part is finding the IRL tech specs and data for the vehicles. Some are hard/impossible to find (Like the '82 North American Scirocco) and the vast majority don't have the front and rear overhang (seems like those are not used much in vehicle measurement).

Posted
  On 10/19/2020 at 4:17 AM, RsZ28 said:

Yes, it is if you use TDUF. But it can be long and more or less complicated. But once you get used to it, it become easy. The worst part is finding the IRL tech specs and data for the vehicles. Some are hard/impossible to find (Like the '82 North American Scirocco) and the vast majority don't have the front and rear overhang (seems like those are not used much in vehicle measurement).

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Since we are dealing with mods, and not every car has the center exactly at the center, i use overhangs to balance the weight of the car. As some cars had a front drop once you start moving. 

Posted
  On 10/15/2020 at 10:40 PM, PORSCHEGT3991 said:

I LOVE this mod, and to be completely honest with you, I have only one issue with this mod.

 

The Porsche 911 GT3 (991) sounds like a diesel SUV. Can you improve the sound of it?

Apart from that, you guys all involved in this mod, seriously, THANK YOU.

Expand  

Just copy any of the other Porsche or RUF sounds that you like and rename it to the Porsche 911 GT3. It works for me.

Posted
  On 10/19/2020 at 10:32 AM, Milli said:

Since we are dealing with mods, and not every car has the center exactly at the center, i use overhangs to balance the weight of the car. As some cars had a front drop once you start moving. 

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I see. But it seems overhang lengths aren't really cared about IRL, so they're HARD to find. That is, when you find them.

Posted

What are peoples most favourite class E car in this mod? I normally start out in an alpha (either a Brera or GT V6) as an F class, then i struggle to find that 'perfect' class E.

Is it the Nissan (350 or 370z coupe)? I also try to upgrade all my cars at the tuners for them, so i sort of like the Merc SLK 55 AMG as it loses on handling but gets a decent top speed boost over the Nisamo tuned Nissans. Still i wonder if there are better options out there in the game i'm just failing to notice?

Posted
  On 10/20/2020 at 12:50 PM, ZG264 said:

What are peoples most favourite class E car in this mod? I normally start out in an alpha (either a Brera or GT V6) as an F class, then i struggle to find that 'perfect' class E.

Is it the Nissan (350 or 370z coupe)? I also try to upgrade all my cars at the tuners for them, so i sort of like the Merc SLK 55 AMG as it loses on handling but gets a decent top speed boost over the Nisamo tuned Nissans. Still i wonder if there are better options out there in the game i'm just failing to notice?

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i think nissan skyline

Guest This mod have a update?
Posted

have update with 2018 to 2020 cars? or this is not possible?

Posted
  On 10/20/2020 at 12:59 PM, tasos007007 said:

i think nissan skyline

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I'm trying out the Jaguar XK Coupe currently. I like the looks better than the Merc and somehow it's weaker handling makes it easier to drive for me, so it's been a bit 'killer' in the E class races i've just started (i also used the tier 3 upgrade option). This might be the E class for me :)

 

  On 10/21/2020 at 1:47 AM, Guest This mod have a update? said:

have update with 2018 to 2020 cars? or this is not possible?

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If you have downloaded the latest version of this mod it will come with the latest car additions.

Posted (edited)

I didn't find any specific threads on this and I figured this was the best place to ask about car conversions, so is there a specific order to get the Race Version out of the 1998 Mercedes Benz AMG CLK GTR? I found a list with the car conversions but it wasn't much help since it hasn't been updated in awhile.

Edited by ZoM
Posted
  On 10/21/2020 at 1:47 AM, Guest This mod have a update? said:

have update with 2018 to 2020 cars? or this is not possible?

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Depends if someone (a modder) has made said cars for TDU. If no one converted or scratch build said cars to the game, then, there's no models to work with and as thus, there's no way to add said cars.

Posted
  On 10/21/2020 at 9:45 AM, ZoM said:

I didn't find any specific threads on this and I figured this was the best place to ask about car conversions, so is there a specific order to get the Race Version out of the 1998 Mercedes Benz AMG CLK GTR? I found a list with the car conversions but it wasn't much help since it hasn't been updated in awhile.

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Buy a CLK GTR Street Version. You will be able to upgrade it to the Convertible or the Race spec (big wing). Also upgrade it to the Super Sport variant, with the 7.2l engine. 

Posted (edited)

So i mentioned the class E Jaguar XK coupe as my 'new' favourite car in that class (it could change!). Well i do love everything about it except one thing The rear view mirror is set wrong, See the pic below. The 'green dot' is the good working as intended wing mirror. The 'red dot' is the broken rear view mirror that seems to be angled too low at the road behind the car and not the distance on the horizon.

Any idea's on how we can change this kind of error (there are numerous cars with these kind of mirror faults)? Can we tweak some camera variables in TDUF or does it require another method?

 

JagXKrearviewMirrorError.jpg

Edited by ZG264
clarification
Posted

Would it be okay if I PMed you the links to some of the cars I'd like to see added in future updates? If not, no problem at all. They're all cars that are available TDU mods, so none of them are requests for non-existing models.

Posted
  On 10/22/2020 at 10:01 PM, revanfan said:

Would it be okay if I PMed you the links to some of the cars I'd like to see added in future updates? If not, no problem at all. They're all cars that are available TDU mods, so none of them are requests for non-existing models.

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Sorry but no. Everyone has suggestions of which cars they want to be added. As i said many times, i won't add everything, because we have a limited dealer spots, 412, to be exact, and they are all used. 

As tuning goes, i want to keep it as logical as possible. So... Yeah, if i allow you to send requests, i will be flooded with such sort of pms. 

Posted
  On 10/23/2020 at 1:04 AM, Milli said:

Sorry but no. Everyone has suggestions of which cars they want to be added. As i said many times, i won't add everything, because we have a limited dealer spots, 412, to be exact, and they are all used. 

As tuning goes, i want to keep it as logical as possible. So... Yeah, if i allow you to send requests, i will be flooded with such sort of pms. 

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That's fair. Thanks for the response anyway.

Posted
  On 10/23/2020 at 10:50 AM, ZG264 said:

Ah ok thanks for the pointer Milli, i think i have that tool around (not used it so i'll need to read up) and if that is too tricky i'll just stick to the cars with working mirrors 🙂

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I guess nearly all mods are locked by modders when using zmodeler.

Posted

Hi!

I'm new there, and I'm glad I've found that recent Platinum patch to enjoy playing TDU much more!
I basically know and play the game from long time ago (I only had the Paradise patch, nothing more), and I've also played at the TDU2 for a while (until various things about the development and the server got stopped), and I had not played TDU for a while (like two years at least...), but some weeks ago, I wanted to play again at cars game, and I magically discovered that Platinum patch.
So, I was curious and I wanted to test it, and now I really love playing at TDU, almost every day, since it massively extend the driving possibilities with all of those new cars & features.

So I want to thank you all the people who worked on that Platinum patch, for the deep & good work on it, and I hope there will be more content of it in the future, and as soon as possible! Hehehe!

I've also tested the famous "TDU Natan", which is a Russian version different than Platinum, and well, it's not to denigrate the work of the guys behind, but I do not like it, it's basically much more "quantity than quality" (lack of custom sounds, HUDs, ugly cars models, cars put "in a mess" in any dealers, etc.), Platinum is a way much better & enjoyable patch, despite it has much less cars, I prefer it much more, because I like "quality", and I want to take pleasure at driving some cars which have been better made in overal, despite not everything is perfect of course!
The "TDU Natan" version is probably used a lot by the "Russian people", since they usually like to use the "stuff from their country", no matter how good or bad it is, so be it...

I've a bit more than 30 years old, so, I like when it's "realistic" (models, physics, sounds, etc.), so one more reason why I prefer Platinum over any other special enhanced patch (I also use Windows XP, so I can not run modern games like Forza Horizon, at least until I set up a dual boot...).

Meantime, since nothing is perfect, I've a bunch of suggestions to make for the future version(s) of TDU Platinum, and which, I think should interest more than one, because they are useful and will enhance the in-game experience.
I'll try to moderate myself about those possibilities, since there are limits people can do, and maybe not enough expert volonteers (programmers, modelers, etc.) working on this game.
Also, I might forgot some things, since I think about features when I'm in-game and forgot to list them in a file! So I might update my list or add more posts later.
And, you can ask me more details (or help here or via PM) if in case you wish to know more about that I'm refering, by quoting the right point.
I also know there are a lot of those things, and obsiously not all will be added, but if some people think it's good, useful, and, possible to be made, you can work on it, and even start some polls to have confirmation that this worth well!
I've properly structured my listing, by using numbers, so devs/people can just specify a number to tell me on which part he is refering/commenting, if needed.


SUGGESTIONS RELATED TO THE TDU PLATINIUM ADDON (I think this is the place/patch where they should be added):

  Reveal hidden contents


SUGGESTIONS RELATED TO THE TDU PROJECT PARADISE PATCH (I think this is the place/patch where they should be added):
PS: I jump to "10" in the case where there will be some possible further points above.

  Reveal hidden contents


EXTRA (OUT OF CONTEXT): SUGGESTIONS RELATED TO TURBODUCK.NET's CONTENT:
 

  Reveal hidden contents

 

Posted

Hi

I may be a bit late to the party but discovered this mod recently. It looks awesome and I'm super excited about driving many of the cars, however I have the problem that only a few of them appear in game. I believe this is a problem with the car slots. Whenever I am in a showroom or rental office, only some of the cars are displayed. Each slot has a car name but the actual car isn't there (and crashes game if selected). This is the case for the original TDU slots and the additional slots. How do I enable the missing cars.  Otherwise game runs ok and visible cars work ok as well. Also the fuel mod doesn't seem to function at all (although I can survive without this)

I have a genuine copy of TDU with CD with 1.16a patch and megapack, TDU Platinum edition, TDUPE 1.12 patch. I am in single player mode only and have deleted the problematic d3d9etc.dll file so the game runs. I have tried to follow the instructions on the first page to change the car count from 1110 to 1105. I can unpack carpackdata.db from DB.bnk but I can't seem to get TDUUT to work in order to repack it properly so that I can re-insert it into DB.bnk. When I have edited and re-inserted it, the game crashes between the launch videos and the main menu.

Any help would be appreciated as I really want to drive the LaFerrari and Volvo XC90 🙂, thank you. Also thanks Milli for the effort you put in to this mod because if I can get it to work then properly then it should be awesome

 

Picture of the problem:

 

Ferrari Dealer.bmpFetching info...

Posted
  On 10/24/2020 at 1:48 PM, 157TDU751 said:

Hi

I may be a bit late to the party but discovered this mod recently. It looks awesome and I'm super excited about driving many of the cars, however I have the problem that only a few of them appear in game. I believe this is a problem with the car slots. Whenever I am in a showroom or rental office, only some of the cars are displayed. Each slot has a car name but the actual car isn't there (and crashes game if selected). This is the case for the original TDU slots and the additional slots. How do I enable the missing cars.  Otherwise game runs ok and visible cars work ok as well. Also the fuel mod doesn't seem to function at all (although I can survive without this)

I have a genuine copy of TDU with CD with 1.16a patch and megapack, TDU Platinum edition, TDUPE 1.12 patch. I am in single player mode only and have deleted the problematic d3d9etc.dll file so the game runs. I have tried to follow the instructions on the first page to change the car count from 1110 to 1105. I can unpack carpackdata.db from DB.bnk but I can't seem to get TDUUT to work in order to repack it properly so that I can re-insert it into DB.bnk. When I have edited and re-inserted it, the game crashes between the launch videos and the main menu.

Any help would be appreciated as I really want to drive the LaFerrari and Volvo XC90 🙂, thank you. Also thanks Milli for the effort you put in to this mod because if I can get it to work then properly then it should be awesome

 

Picture of the problem:

 

Ferrari Dealer.bmp 432.05 kB · 1 download

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Make sure your project paradise is working. 

 

Don't delete the d3d9.dll, and launch the game via Project Paradise Launcher, and enable the bigbnk there.

Project Paradise is required for single player aswell, due the features it adds, such as fuel and the bigbnk. And it needs the d3d9.dll to work. 

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