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  1. Tob-Racer

    Tob-Racer

    V.I.P!


    • Points

      7

    • Posts

      1,146


  2. COMB@T_$HOTGUN

    COMB@T_$HOTGUN

    Modders


    • Points

      7

    • Posts

      2,875


  3. Speeder

    Speeder

    Modders


    • Points

      6

    • Posts

      571


  4. StarGT

    StarGT

    Modders


    • Points

      6

    • Posts

      2,464


Popular Content

Showing content with the highest reputation on 02/01/2015 in all areas

  1. 2011 Koenigsegg Agera https://sharemods.com/1z6om4qvexgo/2011_Koenigsegg_Agera_by_StarGT.rar.html Vehicle replaced: CCR ( if u want CC8S) Converted by: StarGT Credits: 3D Model, Wheels & Interior - Forza , StarGT Features: - working indicators on dashboard - light system - own exterior gauges - working doors - quality mirrors - digital tachometr - own rims - Star Wheels - own tires - Michelin - quality doors sills - high quality gauges - quality interior with stitches - camera view without camhack Low spec computers beware! !!Please make sure to backup your original files before installing this mod !! Mod requires Test Drive Unlimited: Project Paradise v0.03A with bigbnk option https://sharemods.com/1z6om4qvexgo/2011_Koenigsegg_Agera_by_StarGT.rar.html History: 1.00 - public release
    5 points
  2. 1995 N issan S kyline R 33 GT R V- Spec (((((( This Mod Requires the -bigbnks option from Project Paradise online Patch ))))) Vehicle replaced: Skyline GTR (( If u dont like it just Bodyswap it )) Converted And Edited by: COMB@T_$HOTGUN Car & Rims Models From: TURN 10/FM4/FM3/Horizon Textures: TURN 10/FM4/FM3/Horizon, EA-Games, Big Bear, Minime891, Selfmade, WWW CAMS - XKR Coupe RHD IK - Audi A6 4.2 V8 New Camsets by: ---- Features: -Working Interior Shadow -Working Car Shadow -Working Exhaust -Working Windows -Working Gauges -Working Mirrors -Working Lights Extras: 6 Sets of Wheels 8 Different Exterior Styles 4 Different Interior Styles 8 Epic Sounds made by. acevt06 Nissan Skyline R33 Sound Mod Car PICS: Interior PICS: DL LIN K: MediaFire.com :DENJOY THE MOD:D ---------------------------------------------------- Terms of use: - Version 3.0 - The models, skins and other files are for private use only - Commercial use of this modification is strictly prohibited - All Registered Trademarks and Copyrights are property of their respective owners - If you wish to edit this modification please contact me via PM:Here on TDUCK - If you wish to put this modification on another website then please contact me via PM:Here on TDUCK
    5 points
  3. Yet another collab with Mr.$hotgun. Enjoy! 8 Variations :: Turbo 1 with SSQ BOV, Surge BOV, Plain, Turbo 2 with SSQ BOV, Surge, Plain, && NA With/without backfire. Redline 7000-8500 Ignition: 1.210 http://www.mediafire.com/download/2a6rrc7r86p8m5z/R33_Sound_MoD.rar Naturally Aspirated :: Turbo Type 2 BOV with Flutter:: Turbo Type 1 with SSQBOV::
    5 points
  4. I think I messed too much with the coordinate system and left it mirrored without noticing it... :lol: Anyway this is fixed. The dimensions are the correct one (it matches with the world object), even if it might be a little bit large on some editor. :p You should use -pos launch option to provide debug text about sector position (xyz and sector name). :) The 3DD does provide information about quads height (not sure about the size to be honest, but it does look like squared tiles), currently it can export with a cheap method (it still need to be tested) but I hope i'll be able to use a decent way to calculate those values. :D For those asking for a visual way to understand areas, here is how it works (screenshot from the official editor :p): (first sector is always at the top left, and it works the same way the area do) Version 0.02 Download: tduworldeditor-02 Changelog (V0.02) *Fixed Mirrored Heightmap issue *Added 3DD support to display the whole heightmap (EXPERIMENTAL)
    5 points
  5. 1. Unrar the archive. 2. Rename it into something readable, this is very important as you may get an error if you don't do it. 3.Open the program and press the left ??????? to set your path to the cameras.bin. (it is in the database folder) Once you do it restart the tool. 4. Select the camera slot which you want to modify and press the right ?????? to Load it. 5. It should look like this. (Note that I've already changed the values so these are the ones you must have in order to use the G-klasse) 6. Press ?????????? ??????? to save it.
    5 points
  6. Right, so I found 4-4-0-4 (couldn't tell you ingame because somehow I no longer saw anybody). Here's what happened: It just rotated the sector like 45 degrees. :lol:
    3 points
  7. I like that collaboration between you two :D Teamwork is always great ! I really like the previews :) Sound very good. Gonna try it my self in a few minutes. ;) EDIT: Yep, very very good sound indeed. I've spend a lot of time driving this car with your sound and I even tried the different version. Proper Straight 6 Turbo sound and I love the BOV. It's a joy to drive it on every RPM. Thanks Ace ! Cheers :cool:
    3 points
  8. I've noticed it ! It's brilliant :D Hum-Hum, Anyway here is my contribution: Champion Blue, GTR LM Inspired. Car is stunning in every angle ! I love that carbon Spoiler ! I've even compared your V2.0 to your V3.0 and the differences are minor but textures looks better. I like the supplement of work you put on your cars and it's also great to be able to to our own combination of EXT/INT and Rims. Your A la Combat style is a great innovation ! Thank you so much man ! +rep :) :cool: Edit: Damn, can't give more reputation...
    2 points
  9. [ATTACH]22465[/ATTACH] awesomeeeeeeeeeeeee thx so much bro you're awesome hopefuly next Agera R :D btw im waiting nfs mustang for tdu1 to :)
    2 points
  10. Well the Cruise is done and i would say it was a success, was a few issues, but thats normal, most of us shoiwed up and stayed for the duration. Untill next time, ty for the drive everyone!
    2 points
  11. Super :clap: I hope we 'll see more of you in TDU.
    1 point
  12. How are Indicators working if the game doesnt have indicators? :confused:
    1 point
  13. Damn! High quality mod ! Thx for your job ! :clap:
    1 point
  14. Thx alot guys @ Big, the difference is fliped textures, Black Gray / Gray Black Btw any of u guys noticed that the boostgauge works O_o guess not huh ?
    1 point
  15. not my type of a car, but I suppose someone will enjoy it more than me....:lol: anyway, it looks nice, great job, as always...:thumbsup: it is always pleasure to watch and use your mods,:cheers: mate
    1 point
  16. Thanks a lot Star :) Great work ! I really like the Michelin instead of the other tires for this car. Fits perfect :cool: Cheers
    1 point
  17. calster17

    Show us your vehicle

    Plastic cover off to revel... [ATTACH]22464[/ATTACH] More plastic, but more of the V showing.
    1 point
  18. Anybody up for a long cruise a bit later after Top Gear in about 4 hours?
    1 point
  19. thx, i want to convert only 5-6 quality mods for tdu1 p.s. my heart with tdu2 )
    1 point
  20. Awesome love it !!! Thank you !!!
    1 point
  21. Awesome , just great m8 :clap: Thank you very much !!!
    1 point
  22. Tob-Racer

    Another classic cruise.

    Thanks a lot Wolf :) One of my best cruise with the community. Can't wait for another cruise ! Cheers !
    1 point
  23. this is simply stunning sound....every sound you make is better than previous one,congratulation mate!:clap::clap::clap:
    1 point
  24. TDUFREAK500

    F1 2015

    I actually want to see them run the entire season like that, it's an awesome livery and would be something totally different.
    1 point
  25. Have you tried replacing the sector by copy/paste or editing the one you imported? If you want to swap sectors you need to respect the 257*257 vertex size (from what I've tested), otherwise the game won't display the sector, as if you were using a too high resolution texture. 2DM shouldn't matters as it is only used to create the layers used by the heightmap. However I completely forgot to take in consideration the 3DD which contains data specifics to heightmap (height for an unknown sized tile of the sector, probably to optimize polygon display) and which will hide any underwater faces you'd like to edit for example. It shouldn't be too complicated to edit that with the 3DG. If you edit a sector without any coast you should be fine.
    1 point
  26. Great working with u again bro, I know the sound was a pain in the butt for u, But as i told u, Good work always pays of @ the end, Great Epic job bro What Makes Us Win Is Practice, Cause Practice Makes Perfect
    1 point
  27. Try different values and after a while you realize how much the camera moves with increasing height of 10 values for example
    1 point
  28. Black-Bottom-Frame-Undercarriage attach in one. Glass and Windows its different details so dont attach it. Also in one attaching Matte Colors-Plastic-Rubber Trim; all Body parts. No, I'll create my own materials and then import TDU one Yes, thats right ;) Btw, third will be tomorrow
    1 point


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