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Test Drive Unlimited 2 Announced!!


Eudemon
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From TDU-Central.de. Thanks to drivefast for translating the questions to english!

 

 

Ingame (functions, modes, etc.):

 

1. What can we expect from the new co-driver mode and what should we imagine when we think about it?

Co-driving is the opportunity to share a driving experience with a friend. As a co-driver, you can choose to give instructions to guide your friend, or just visit the islands, like a tourist (that also unlocks the roads for the passenger).

 

2. Is there going to be a racetrack on which you can race against other opponents (¼ mile race, etc.)?

Race tracks have been designed on both islands, and are useable with TDU2 racing game modes. We will be waiting for community feedbacks to know if we develop dedicated racing game modes for advanced racing competitions.

 

3. If there still is a photo-mode, was it improved or enhanced with more or better functions? Do you have to unlock the photo-mode before using it?

The photomode is now available everywhere (not only in Free-ride), so you can take pictures at home, in your club etc. Photo mode is available from the start, but a dedicated game mode called “photographer” will also be available when the shop is discovered in the game. This gamemode offers player to win money by taking photos.

 

4. Will there be a video-mode?

This is currently not planned for the game.

 

5. Will there be a possibility to refuel your car? If so, how is the fuel-consumption calculated?

No fuel constraint in TDU2, we experimented it in early versions of TDU2, but found it to be restrictive.

 

Game-related properties (visuals, technical stuff, etc.):

 

6. Were the anti-cheat-measures improved?

Yes. We definitely want to ban “flying cars” in TDU2, for example.

 

7. Apart from the sports-cars, will there be racing cars or every-day cars in the game?

We wanted the range of cars in TDU2 to be as large as possible, as it is the DNA of the franchise to allow people to “Test drive” a great number of vehicles. So it goes from “casual” cars to very exclusive cars (like the Gumpert Apollo), but also classic cars & 4x4 cars for off road experience.

 

8. Is the car-managing system in garages improved so that you have a better overview and can you tell each car were it has to rest? Can you sort the cars after class, name, etc.?

We are not planning to do such improvement, but are waiting for community feedbacks for this kind of feature.

 

9. Will the X360-version of the game consist of multiple DVD's? (note: PS3 has Blu-Ray, so it's unlikely it'll need multiple Blu-Rays)

TDU2 is on 1 DVD, only. To be honest, it was a big challenge to make the game fits in the 2 layers of a classic DVD, as there is a lot of more data in TDU2 than in TDU1, but we managed it.

 

10. Can you choose between two different kinds of driving-styles (H-Mode in Test Drive Unlimited)?

There is no hardcore mode, but in TDU2 player can choose the level of driving aids from full driving aids, sport, hyper-sport or no driving-aids.

 

11. Are there going to be high quality engine-sounds and driving behavior?

About the driving experience, the cardynamics have been totally rebuild from the start, as the TDU1 handling was sometimes weird and we had many comments on it. The new core system is more ‘solid’, it allows us to provide a big range of driving behaviors, according to the real car characteristics. Carsounds have been re-edited with new samples, taken from real cars.

 

12. Do the players that already played Test Drive Unlimited have an advantage in Test Drive Unlimited 2?

No, except their knowledge of the Hawaii island.

 

13. Is the driver going to interact with the car? For example if the player starts the car, will the driver turn the key or push a button?

We developed the 1st person walking mode in garages and car dealers especially to allow player to be close to the cars and interact with them: doors, windows, horn, start the car. We also added new interactions with the cars when driving: open/close tops, activate turn lights for ex.

 

Other:

 

14. Is there going to be a Steelbook/Collector's Edition?

Only pre-orders with exclusive contents planned for now

 

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Thanks for the extra info

 

If Eden is reading this, then yes - game modes/tournaments on the circuits would be good (there are probably a hundred people or so still driving around O'ahu Raceway right now), and yes, the car management in TDU1 was not good. I've often purchased a car twice because I couldn't spot it in my unsorted car list via the house. (In noob mode you could start a race and sort alphabetically). If I buy a car, the game should ask me where I want to store my other car, not just pick one at random. I should be able to reserve garages so that only Ferrari's can be stored there, for example. When I list the cars to pick one, I should be able to sort by name, class, power, etc, just like when entering a race.

 

I also hope the photomode is improved so that you don't litter my hard disk with '.small' files as well. The lossy jpeg files were also annoying - go for high-quality png files, even if that means my Photos folder becomes larger than the actual game installation folder :)

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Finally!!! Some official info about the Engine sounds!!

 

 

11. Are there going to be high quality engine-sounds and driving behavior?

About the driving experience, the cardynamics have been totally rebuild from the start, as the TDU1 handling was sometimes weird and we had many comments on it. The new core system is more ‘solid’, it allows us to provide a big range of driving behaviors, according to the real car characteristics. Carsounds have been re-edited with new samples, taken from real cars.

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Ye well sofar they said there won't be anything like that, unless community feedback shows they will...

 

It's quite odd. I know they can't forfill all requests but didn't stuff like fuel and better sorting belong to the group of most requested features and improvements?

 

Seems the players will have to push the fuel and sorting through at Eden.

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Yeah as one thing that was mentioned was that people wanted the ability to place their cars and bikes where they wanted. So much so that they made examples of being able to have a Ferrari garage, a Lamborghini garage, US muscle and a bike garage etc.

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I think too we should push the sorting factor, it was big problem in TDU and in TDU 2 with more Houses and more Cars you have no chance to find a car quick.

 

I dont understand why they miss such a important improvement.

 

Somebody posted the question how it will function between the two islands with the cars, if you have to buy cars for each island and so on. This is a very interesting point, i hope somebody can give a answer.

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As long as there is no Q7 or Viper on the boxart I don't care what it looks like, although I will doubt with a pink S7 :p

 

Then again, to me there's only one uber-boxart: GTA. Nobody can beat GTA's boxes and manuals, especially not the GTA SA Touristguide (game manual).

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http://www.gametrailers.com/video/exclusive-aston-test-drive/701709

 

Just saw this posted on the official forums so i thought i'd let you guys know.

 

I thank you as well.

 

Thoughts: It's a shame the replay mechanics are the same. :( Hopefully that'll change before the release. The paint quality is very impressive, as are the alcantara interior pieces and the the light around them. Plus, typical TDU2 trailer - it's quite generic and could be done better.

 

-Leadfoot

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