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Rate TDU2's handling  

64 members have voted

  1. 1. Rate TDU2's handling

    • 10 - Excellent!
    • 9 - Great!
    • 8 - Very Good
    • 7 - Good
    • 6 - Needs Improved
    • 5 - Worse than TDU1
    • 4 - Crap
    • 3 - Terrible
    • 2 - Awful
    • 1 - *I cry at how bad it is*


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Posted

On a scale from 1 - 10 (10 being the best) how would you rate TDU2's handling. Preferably those of you who have tried a number of the cars and also tweaked and played with the settings for your preferred device and such would be best.

 

Also when you vote please state what mode of TDU1 you played in; eg if you played in Normal and Hypersport then you would vote (say 7) then post what you voted 7 Normal/Hypersport

 

Just wondering what will be said though I do believe I'll know. :lol:

Posted

7 - HCM/Aids off (voted for 7 even though I think it's worse than TDU1; Why is that on 5? :cheeky:)

 

It's not really that bad imo, I got used to it pretty quickly (and once I got my wheel setupped so it has resistance) and even like it somewhat now. Bigger flaw, for me atleast is the lack of FFB...

Posted

7: All aids off.

 

I think the handling is pretty decent, takes a while to get used to though. But i think they should do something about the drifting physics, these need massive improvement imo.

Posted

8-The middle mode which is some assistance

(I forgot the name of the mode...)

 

I don't see what people are complaining about with regards to the handling. I think it's quite good...

 

The road cars are annoyingly terrible offroad... A car that can cruise at 180/190+ on road then sits at 50/60 when there's a small bit of offroad... That's the only thing tyhat annoys me...

Posted

"Drifting Physics" is what killed the racing game imo.

 

A game should have physics that allows the player depending on the skill level they choose to either have the car be controlled for them or allow the player to control the car. Having a set "drift" setup would be hell.

Posted

5 (Hardcore/No Aids)

 

Aspects of TDU2s handling are technically correct, which is good, but the inability to display good car control is a disappointment.

 

imo, there's only a couple of things they need to improve before getting us to re-evaluate.

 

1 - Reduce the excessive downforce/grip. This currently prevents most of the cars from gracefully sliding/skidding and and makes cornering a bit too jerky and unpredicatble.

 

2. Add proper force-feedback. TDU1 had great force feedback. If they can restore that in TDU2 it'll make evaluating the physics so much easier.

 

3. Bit of an off-topic request: It would be great if the Tuning shop allowed us to purchase/install dirt tyres for non-offroad cars so that you can do more than 120kph offroad. Not every supercar needs to be able to do this, but most of the sports cars would benefit. I dread having to switch to an SUV or WRX every time I want to go offroad.

Posted
7: All aids off.

 

I think the handling is pretty decent, takes a while to get used to though. But i think they should do something about the drifting physics, these need massive improvement imo.

What he said, but I drive in sport mode.

Posted

5. - Off/Hypersport

 

Driving with a keyboard is extremely annoying! Haven't got a chance to try out any other controllers yet, but all I can say is driving with a keyboard in TDU1 was so much better than now.

Posted

I gave it a 6 because of the tailspin and instability i kept getting in the driving school. Sometimes It felt like that gave me the worst handling car of its class. Everything else is good! Off-road driving is the best because you can tell that there is less traction and not just a uneven road that slows you down. I think its great but the driving school drives me out of my Mellon!

Posted

4 - Hardcore Mode

 

Its dreadful with a keyboard (especially if you don't have all assists on ). Will be getting my new G27 soon though so I will try with that. TDU1 was better with a keyboard in my opinion.

 

Also not being able to drift properly and just do tricks and display your skill to people ? Feels like a WIP not a finished product.

Posted

I'd probably give it a 7. It's difficult for me because I think the vehicle handling is good and I can easily live with it but it can still be improved upon.

 

Hardcore mode from the start using a Logitech G25 for me, I wouldn't know what the other settings were like, haven't even thought about using them.

Posted

For me, it started out at a 4... But now I'm happy in giving it an 8. I kinda like the arcadeyness of it... It'd be a 10 if they had the clutch and brake working properly, they did it right with the accelerator...

Posted

10! Naa 6. Used hardcore mode in TDU1 with all aids off.

 

The new handling is ok, needs more feedback and I have a bit of a deadzone about 20-30 degrees each way on my G25 (320 deg. rotation), but its still good for half decent cruise with other players :)

Posted

I voted Good. Altough I would have prefered a more sim-ish handling model, this title never pretended to be that way, so I guess this is the handling model they were aiming for.

I use the G25 and the game set as sim as posible.

Posted

Worse than TDU1, particularly the original HCM, it simply isn't predictable unless ironically, you're offroad, where pressumably it should be least predictable... Drift physics are terrible, and I don't mean a seperate slidey engine, I mean the cars don't behave enough like a real car to actually get slidey, and when it does the front end is so 'on rails' that countersteering is just plain pointless.

 

In honesty, it's livable, but even at its best it's still excruitiatingly 'meh'. The lack of difficulty makes topping out a car at 190mph feel like a chore rather than a thrill because driving there is no sense of speed at all, and cars don't mess about unless you try to take a 90 degree bend at 200mph (or 20 in a beetle...)

Posted

I put a 4, not as a sanction, but I just FEEL the scripts while driving, I can brake airborne (with a nice 'screek' sound), I can't pass the "Speed wall" even in the steepest road, I can't contersteer in the so-called "Motion-picture-type-of-driving" announced by Atari.

 

Listen well : I'm not flaming the game, I do like it, I even find it addictive. But it is definitely not graceful to the driving. I'd love to have something arcadish like in FlatOut style, something the game isn't so far from in off-road mode, if you nicely stays inside the limits ot the scripts.

 

But how annoying when you try to push the limits and you find walls in the programming of the driving scripts. You arrive at the edge of the script, it is always, whaterver the situation, BRUTAL ;) It was definitely not the case in TDU, all the driving part was very progressive even in arcade mode.

 

The other thing backing me from giving a better note is that cars are not related to the road in any way. On any road, I can, if well aligned, let the wheel alone and accelerate and brake, and the wheel wont even move or vibrate...

 

I had absolutely no difficulty to win all carreer championships almost without restart (at least @ Ibiza ;) ) in very little time. I was very often few seconds ahead in Time races that ppl found "so hard" (sic !)

 

I drive in Sport (most A or B cat.) or so called HC mode (if Classic cat.) on the PC version with a G25.

 

Edtit : I forgot about the 'lag' and every problems related to a real poor wheel (& pedals) support... Yes, we feel the lack of the former "Racer-Devs" that are now gone working for SimBin :(

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