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Discussion thread for The Crew Beta players


Ryzza5

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How to unlock new car dealers ?

How to earn more money, misions give very little and i want to drive that Skyline but i need 70k $ more.

 

1. New car dealers other than Detroit and NY can't be unlocked in this beta.

2. First make sure you have perks that give you 10%(I think 10, maybe more) more cash, and then do the PvP races. Each race will grant you 3,5-4,5k, no matter if you win or not. You will have to do it for a couple of hours until you have ~90k, then you take perks for discounts at car dealers.

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1. New car dealers other than Detroit and NY can't be unlocked in this beta.

2. First make sure you have perks that give you 10%(I think 10, maybe more) more cash, and then do the PvP races. Each race will grant you 3,5-4,5k, no matter if you win or not. You will have to do it for a couple of hours until you have ~90k, then you take perks for discounts at car dealers.

 

Thanks for your answer. :)

I already have those perks :D

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There was an interview recently with Stephane Beley aka Fergus, who happens to be Ivory Tower's boss and Anne Blondel-Jouin, a game director on The Crew for Ubisoft.

 

Here's an as-litteral-as-possible translation of the things they said that weren't officially known before and insights into their philosophy:

 

New gameplay modes and features will be free, like a photo mode and even a video mode.

 

 

Performance parts can't be bought.

 

 

Micro-transactions are Ivory Tower's way of getting the game to pay for its costs, including servers.

 

 

Cars will be added after launch, but each car takes a very long time to make because of all the customization options.

 

 

User-created Stickers won't be in the game at launch. They will probably be included later based on how much the community wants them. Stock stickers will be added consistently in the meantime.

 

 

Content available in both betas is less than 5% of the retail game at launch.

 

 

Anne Blondel-Jouin is upfront about Ubisoft's weakness when it comes to online servers, says they are learning from their mistakes and the two betas were primarily live server tests.

 

 

According to Stephane Beley, Ivory Tower's experience with online servers from their time working on TDU 1 played a big part in convincing Ubisoft to support their project.

 

 

User-created challenges will be available post-launch. The feature is validated, they're now working on the best way to integrate it in the game.

 

 

Players will be able to blacklist others easily.

 

 

Among uncommon things to be found in the game are a whale, a unicorn and Big Foot. Ubisoft Reflections played a big part in getting fun things to see in the game.

 

 

On the game's like expectancy: Stephane Beley is a big time WoW player, he has spent 8 years in WoW and that's what he wants for The Crew's players as well in his game.

 

 

Dynamic weather won't be in the game at launch, but will 'certainly' arrive later. At this moment, having the open world entirely working with rain would be a huge undertaking. At least they managed to get snow in one area. That was a first step. They will go further but it will take time. Fergus reminds the audience that they consider the launch as just the beginning of the game. Later on, Fergus adds that the map will evolve enormously (in terms of content, not size specifically).

 

 

Porting The Crew's core experience to X360 was a huge challenge but Asobo delivered. Porting it to the PS3 would have required a huge investment, but Beley isn't even sure it was feasible at all.

 

 

Rear-view mirrors: It's all about graphical power. The team "enormously optimized" the game so it could run stable on XBox One in 1080p at 30fps. They couldn't get a solid 30fps with mirrors in, so Fergus said decided against getting this feature in. BUT... it will appear once the team manages to optimize the game enough for a stable experience at 30Fps with mirrors on XOne and PS4. In the meantime, they found a compromise: we will see things on the mirrors, there's already stuff showing up, but it's not enough for Fergus so for now they're still working on it. As soon as he's happy with the result, they're in.

 

 

3 people are responsible for the physics: A hardcore sim fanatic (Sebastien Tixier), a guy who's more into simcade driving (Sylvain Branchu) and Beley himself, who's more into arcade driving. So the three of them went to try various cars on different terrains and conditions. Fergus mentions testing Ferraris and Porsches, driving a Nissan in a rally race. They tried 'all the driving modes the game is offering'. It was important to experience the emotions and reproduce the fun and "positive sentiment" those driving experiences generated for the three of them.

 

 

The one point they keep hammering throughout the interview is this: We've seen less than 5% of the content that will be available at launch, and launch is just the beginning.

 

What recent info we know so far! [updated when possible] | Forums - Page 34

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