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5 hours ago, caucea007 said:

A little help here. I was playing that one race which goes through the entire map,, but as soon as I start the race the cars start to glitch out of the map repeatedly, like the attached pic ( it's not mine) . I'm racing with a koenigsegg regera and the opponents are also type-A cars. tried reinstalling the game but didn't work. 

Screenshot (443).png

You need to install the game before you play Platinum. 

 

Install the game, and then you copy and paste the Platinum files over the original files, because Platinum by it's own is not a full game. 

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9 hours ago, Milli said:

You need to install the game before you play Platinum. 

 

Install the game, and then you copy and paste the Platinum files over the original files, because Platinum by it's own is not a full game. 

I've Installed the game, installed platinum v1, then updated to v1.21 still it doesn't work. Everything else is ok but only that race have this issue. 

another question, do u plan to add Koenigsegg jesko in the next update? 

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3 hours ago, caucea007 said:

I've Installed the game, installed platinum v1, then updated to v1.21 still it doesn't work. Everything else is ok but only that race have this issue. 

another question, do u plan to add Koenigsegg jesko in the next update? 

Always in the same spot? Same area? 

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8 hours ago, Milli said:

That issue was present in vanilla TDU.  The effort and time to fix that is really something that doesn't worth it.

But it could at least be done to each new cars you add! Not to make you mad "again"! Test each view & control speed on the tachymeter compared to TDU's one on the down-right!

Edited by Homelander
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5 hours ago, Homelander said:

But it could at least be done to each new cars you add! Not to make you mad "again"! Test each view & control speed on the tachymeter compared to TDU's one on the down-right!

The problem is the same. The time and effort to fix it doesn't really worth it. 

4 hours ago, jirka607 said:

Any fix for the cars having no sound when looking back in cockpit view?

Also is it intentional that some cars are free? Like VW nardo?

I have sound on all cars, in all views. Might not be a problem with the game, but your computer, maybe. 

And no, these cars are meant to be prize cars. If you are using the multiple prize cars, that's a side effect.   TDU locks the prize cars as 1 time buy only. 

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37 minutes ago, Milli said:

The problem is the same. The time and effort to fix it doesn't really worth it.

I did not asked to fix for all cars, despite I will love it! Just for each new car you add & take time to build physics, if you could also check each view & adjust properly tachymeter & odometer for them. I feel boring to be inboard view for example, see the speed at the tachymeter displaying 160 km/h, & see TDU down-right speed displaying 200...

When the speed & revs displayed are correct, I like to look at them while playing, for "realism/experience", I consider this a bit important, but if this is a little pain (or too long) for you to adjust this so be it!

PS #1: Just discovered with petrolhead there are TDU custom cars Ferrari SF90 & Porsche 935, just models apparently, no physics, but will be nice to have those on next/final update!

PS #2: And you need to rework 991 GT3 [RS] physics, then change so long 911 R's gear ratios (put the same as the GT3s). Also, 911 R's physics are different than the GT3's & much better & enjoyable, I think you should grab 911 R's ones, then improve braking & handling/turning for the ones of the GT3s... (I mean, base the 991 GT3 [RS]'s physics from the R). 991 GT3 RS should be as efficient on cornering & braking than the 911 GT2 RS (991), & even slightly better braking from 200<->250 to 0, since car is lighter (also checkable via webstats), even turning.

991 GT3's are too "static" & not enough efficient on "track", with assist off the car barely slips out... not enough fun. Real life GT3s are freaking track beasts!

Edited by Homelander
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6 minutes ago, Homelander said:

I did not asked to fix for all cars, despite I will love it! Just for each new car you add & take time to build physics, if you could also check each view & adjust properly tachymeter & odometer for them. I feel boring to be inboard view for example, see the speed at the tachymeter displaying 160 km/h, & see TDU down-right speed displaying 200...

When the speed & revs displayed are correct, I like to look at them while playing, for "realism/experience", I consider this a bit important, but if this is a little pain (or too long) for you to adjust this so be it!

PS: Just discovered with petrolhead there are TDU custom cars Ferrari SF90 & Porsche 935, just models apparently, no physics, but will be nice to have those on next/final update!

And you need to rework 991 GT3 [RS] physics, then change so long 911 R gear ratios (put the same as the GT3s). Also, 911 R physics are different than the GT3's & much better & enjoyable, I think you should grab 911 R's ones, then improve braking, turning for the ones of the GT3s... (I mean, base the 991 GT3 [RS]'s physics from the R).

991 GT3's are too "static" & not enough efficient on "track", with assist off the car barely slips out... not enough fun.

oh-really-christy-plunkett.gif

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