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Posted

Hope to maintain or expand to extend the functions of TDU1

 

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Hope to continue to have in TDU2

 

1.Free to open and close Dynamic blur

2.Move the mouse,Can be up and down left and right mobile view

Posted

if anyone has played a game called alone in the dark developed by eden games im hopeing the cars are able to play out like that like you can open glove compartments and physically tern the lights on and even switch seats to get a better view of the car.

  • 1 month later...
Posted

* Name-sign postings continuing closer to target and with correct mileage, so they become normally useful. (unlike TDU1 stopping a mile off and very often incorrect miles).

 

* 90 degree angle on the quick side-view instead of ~"70". (Better for those not using Track-IR).

  • 3 weeks later...
Posted

that sounds like a great idea, if the licensing fees are not too high. but choosing between Mapquest or, for example, the rights to have both Roush and Saleen to modify our mustang, i'm voting for the tuners. GPS is ok, but some people actually dont use it.

 

(that is strictly an example)

  • 2 weeks later...
Posted
if anyone has played a game called alone in the dark developed by eden games im hopeing the cars are able to play out like that like you can open glove compartments and physically tern the lights on and even switch seats to get a better view of the car.

Yeah, I love it!

 

What he's talking about:

(Eden, pc version)
  • 4 weeks later...
  • 4 weeks later...
Posted

Yeah, no pedals work, but Eden did implement the "Pedal -> movement" actions. Just not for the cars. If you rev a bike up, you can see the throttle hand move (Right hand!) also the same for the front brakes. The only thing that's not accurate is the gear animation. It's up for upshifting, not down. (Except on racebikes, but there aren't any default race bikes)

  • 2 weeks later...
  • 1 month later...
  • 1 month later...
Posted

Hehe - I noticed the old Euro TDU forums were back up yesterday (still locked of course) - you can read a lot of our ideas in there and see how we potentially shaped the game (I promise we never talked about 'social' features there) :p

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