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TDU13 joined the community
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Freddy DeHart changed their profile photo
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Are you playing above 60 FPS? There's been a weird history with this game of having a variety of physics bugs related to playing over 60 FPS, including collisions with invisible traffic vehicles, etc. I know you tried removing traffic, but I'm wondering if playing over 60 FPS is generating some sort of "detected impact" with the road or just a general glitch that's causing it. If you're playing over 60 FPS, trying capping it with your graphics card's driver. If you aren't, I don't know what else to say, sorry! I used to play with an uncapped framerate and experienced all sorts of weird issues, including the one you're describing, it used to drive me nuts. Now that I capped it to 60 FPS, I haven't noticed these issues anymore. Let me know if that ends up helping out!
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Milli reacted to a review on a file: New Roads Project: Waialua backroads
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Does anyone know why every single vehicle delivery mission at some point reduces the reward on an even road and even when there were no collisions? It wasn't like that years ago when I last played TDU. It's really annoying, the road is even, I'm doing about 160 (100 mph) in order to avoid collisions and yet at random moments the reward of $90,000 starts to drop for apparent reason. I even resorted to removing the traffic because I thought it was a bug caused by it but the problem remained.
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Impressive! That is amazing how you improved the quality of your work, almost look like a road made by TDU developers themselves! Thank you! But while the Mountain pass has a lot of short corners & f****** massive bumps (grrrr, bumps!! Hahaha!), this one has a bit too much straight lines! Kind of complete opposite type! I hope your next projects are: Race tracks with red & while borders (like TDU2 race tracks or real life tracks like Nordschleife)! We will all love to see such! PS: Must check/test again, but on the airfield, there is still the invisible wall bug that made us instant crash, and, about the ground marks (1/4, 1/2, etc.), I have the feeling the 1/2 & 1/1 are wrong (I have to recheck with odometer/counter but please recheck them if you have time), and adding 1km will be nice too (for Europeans, 400M & 1KM is usually the test range of cars). Besides adding some kind of "skittles" or "board" on the side (above lateral white lines) could be nice for better spotting of the marks (because when we flyby at 300km/h hard to estimate the exact point when we pass the mark).
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rumbakats reacted to a file: TDU2 Hawaii Summer Mod
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BEight reacted to a review on a file: New Roads Project: Waialua backroads
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BEight reacted to a review on a file: New Roads Project: Waialua backroads
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BEight reacted to a review on a file: New Roads Project: Waialua backroads
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rumbakats reacted to a file: TDU2-RS Radio Mod ver.1.1
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BEight reacted to a review on a file: New Roads Project: Waialua backroads
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BEight reacted to a review on a file: New Roads Project: Waialua backroads
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rumbakats reacted to a file: TDU2: Unofficial Patch
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rumbakats reacted to a post in a topic: TEST DRIVE UNLIMITED 2 AUTOPACK 1.85 Ferrari Red Pack Total Overhaul ""
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thanks a lot man
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Thunderlizard started following tdu1 offline save to online conversion
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BEight,your doing fantastic work for TDU1 ! i really like this backroads! in "Dillingham Airfield Resurfaced 1.00" , Now you fixed the , like "air wall" ? (close to main road), great job! Postscript:but i found a new bug in same area of Dillingham Airfield, Maybe it's an issue with my Intel graphics?
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Thunderlizard started following Glone
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andrey zyb started following New Roads Project: Waialua backroads
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1) Make a copy of your offline save. 2) We delete saves from the folder, go into the game and create an online profile, we write the same nickname as on the offline one. 3) We are going out. Open the folder with saves, And delete everything that is in it, not the savegame folder itself, but what is in the subfolder. That is, savegame / profile name / and here there will be folders, we delete everything. then we copy everything we had offline here. And we delete option and key from the playersave folder, only DATA should remain. 4) We all go into the game, it will prompt you to enter the account and password, all online profile))
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Thank you Milenna. 60Fps solved it, I was playing at 144 fps since my monitor is 144hz. This fixed the shifting. However, do you have anything that adds money, cause the money gained by winning events is not enough compared to the cars in this game. hehe, also I cant find the Tuner shop for Japanese vehicle parts.
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DinpOrtolani started following Doubt about Repack unpacked test drive unlimited 2
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Hello my friends, good evening, how are you? Please, does someone help me about a doubt about if is possible to repack files unacked by Unpack GUI? I found some modified BIG files on the internet, then I tought that someone unpacked files, made some modification, then repacked again. Please, could some one help me? Thank you very much! Sorry my poor English. Have nice week
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Da1Mr.NiceGuy started following Test Drive Unlimited Platinum v1.0 - Torrent
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I appreciate the effort to make the tool linux native but as always JAVA SUCKS! It keeps crying about this: (i) Will use system-wide Java runtime Error: Could not find or load main class fr.tduf.gui.database.DatabaseEditor I checked and this class is in /tools/lib/tduf.jar, so there's no obvious reason to cry about it. Why JAVA? Why not GTK or QT? QT is cross-platform, same as JAVA, but at least it works most of the time and errors are usually easy to fix by the user.
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1. Make sure to click Save/Apply with your mouse when remapping the buttons. For analog sticks, keep it pressed untill it tells you to go back to neutral position. 2. Make sure to enable v-sync, and don't play the game above 60fps. 3. Ai is modded. It's made to be faster, but it's a bit broken, sorry! lol
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i installed a fresh copy of tdu1 on my pc and put the platinum mod on it. is there any way to play it online on my pre-backed up no-gamespy save so i dont have to start it over again?
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I'm here in this community from 2008, I wanted to play TDU Platinum version after watching BlackPanthaa's video, I was super excited, I forgot about this forum(my bad), anyways, i reinstalled TDU, installed the patch, then installed 1.21. Now as I'm playing the game, i'm facing couple of issues I'm playing the Game with Xbox One Series X/S Controller. 1. Game does not detect my controller and I have to reinput each and every control buttons. 2. Manual W/without clutch shifting takes 3-5 presses everytime I want to upshift and downshift. Sometimes Upshift can be smooth, but downshifting most definitely requires 4-5 button presses. 3. The AI is quite hard as one AI just fucks off in the distance with its superior top speed. I dont recall having such tough AI in this game. Anyways, I dont like to drive Auto gear, as it's very slow, the AI shifts 500 RPM before the redline. So If I can solve 1 & 2 then 3 can be solved because right now it's more of an skill issue, due to shift lag I'm playing the game in Auto Gear and the first place AI is quite hard to beat ( i refuse to see this as a skill issue as the game is not working properly) Thanks
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View File New Roads Project: Waialua backroads Back with a new road for TDU1. Adds the backroads found behind Dillingham airport to Schofield Barracks from tdu2 Not a 1-1 port. There are a few differences. Have fun How to install: Normal route: Find "Euro" should be the folder after "mod-data" Replace Euro in your tdu1's directory. Let it overwrite sector files. Andraste route(if you have the mod manager installed) Extract RAR into "mods" folder located in your TDU directory Location: Submitter BEight Submitted 05/06/2024 Category Environment
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Version 1.0.0
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Back with a new road for TDU1. Adds the backroads found behind Dillingham airport to Schofield Barracks from tdu2 Not a 1-1 port. There are a few differences. Also added the runway from an older mod "Dillingham Airfield Resurfaced" to avoid conflicts Have fun How to install: Normal route: Find "Euro" should be the folder after "mod-data" Replace Euro in your tdu1's directory. Let it overwrite sector files. Andraste route(if you have the mod manager installed) Extract RAR into "mods" folder located in your TDU directory Location:Free- 10 reviews
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[RELEASED] Test Drive Unlimited Platinum - v1.21
Milli replied to Milli's topic in Tools / Others Mod
That feature was present only in TDU2. Platinum is TDU1, to have top up-down you must change the model itself, unless the modder did a roof-window trick.
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Our picks
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TDUniverse :: The Continuity Pack Car Showcase #2
Aquarious posted a blog entry in Blog,
After the positive feedback on the last car showcase, this week we bring you part 2, featuring the amazing Aston Martin DBS Superleggera!- 5 replies
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Aquarious, -
TDUniverse :: The Continuity Pack Car Showcase #1
Aquarious posted a blog entry in Blog,
As the work continues and the release approaches, we want to keep you updated on our "Continuity" mod pack and the content it will bring to you!
Starting today, we will periodically introduce you to some of the cars coming to TDUniverse Continuity. To kick it off, we introduce you to the 2021 Porsche 911 Turbo S.- 1 reply
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Aquarious, -
Happy New Year TurboDuck!
Eudemon posted a topic in News & Support,
As we enter a new year, let's celebrate our time together.
May the coming year be filled with laughter, love, understanding, and unwavering support for one another.
I wish our incredible community a Happy New Year.
- 7 replies
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Eudemon, -
TDUniverse : Test Drive Unlimited 2 Multiplayer Server is out now!
MeFisto94 posted a file in Launcher,
The definitive online mod for Test Drive Unlimited 2 is launching as open beta. Bringing back all online functionality and improving on the original systems of TDU2 to create the ultimate online experience.- 4 reviews
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