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Posted

Here's an odd issue.... when importing a section of land it doesn't show up the way it shows up in-game. Take a look below, showing Section 2-2-6-6:

 

2qGXfBM.jpg

 

Notice the orientation... ok perhaps not thát much of a big deal that it doesn't point 3ds north, the dimensions are a bigger issue anyway. With the unitsetup I have atm every section is like 7,68 by 7,68 meters.

 

What's odd is that it basically mirrors the segment though. At importing I do see a YZ-flip option, but that basically rotates it into a ''standing'' section of land instead of laying down.

 

BTW that is NOT section 4-4-0-4.... I failed finding it back on the map despite having turned it into a massive X of dozens of meters tall :lol:

Posted

In the future this program or other project can import maps from other game? Like Map from The Crew + Ibiza Tdu2

I Know is a lot of work but is possible? or traffic does not support other road?

Posted
Right, so I found 4-4-0-4 (couldn't tell you ingame because somehow I no longer saw anybody). Here's what happened:

<snip>

It just rotated the sector like 45 degrees. :lol:

 

Did you import that sector with the latest version? :)

Posted

Could you PM me your modified sector so that I can have a look? :D

 

It's either something with the sector being replaced, or something with the export/import.

  • 2 weeks later...
Posted
If you are using 3ds max, untick the 'Flip YZ axis' when importing/exporting, it should resolve the 45° flipping issue. :)

 

Gave that a try and it didn't resolve the issue for me. :confused:

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