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Map Modding

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You should work on TDU1 map modding. Even if it's just to write a guide or something


Cool stuff with the entities, how far do you think you are from actually importing a self made map?


EDIT: Also, are you currently able to export/convert the map from TDU2? I have an idea.

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I can't create any new sector I must reuse one that is already present because of a problem with Zmodeler (maybe if Oleg solves that one I could create a new sectors :p). TDU1 had the same problem unfortunately. You can almost do anything you want with the entites, but the structure is quite hard to handle (I only use an hex editor to edit anything on the map...).

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