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TDU Unofficial Community Megapack 2 (Open Beta released)


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Posted

That sounds very promising ! :) Good luck with that project !

 

Yep, as StarGT said, you'll need modders agreement. Unfortunatly, it's gonna be very hard to get some of the agreement because some modders are gone. Probably forever and it's quiet impossible to contact them. Like Tool's NSX-R GT, there is no way to get this car into that Megapack.

Posted
.....but moders agreement

 

That sounds very promising ! :) Good luck with that project !

 

Yep, as StarGT said, you'll need modders agreement. Unfortunatly, it's gonna be very hard to get some of the agreement because some modders are gone. Probably forever and it's quiet impossible to contact them. Like Tool's NSX-R GT, there is no way to get this car into that Megapack.

 

Yes I was thinking about this this is why the list isn't final and subject to change.

 

If I get no agreements I'll still release this but all the cars will be Eden's default. :lol:

 

Edit: Boss 302 is meant to be the new one, uncertain because it would actually replace S281 clones.(3 Valve, 3 Valve Cabrio, SC and SC Cabrio) same problem with Charger, Challenger and Camaro ZL1.

Posted
Brilliant.

Yes and no, new car slots, but already existed in the game - at a disabled state :D

 

 

It may be possible to add brand new slots by the way.

 

Ah because i got confused by rading the end he said Clones of S281 i didnt notice that

Posted

Mercedes on unused Brabus SLK slot, needs a lot of work and shows that its tuning stage 2 for some reason?

 

Most likely because the Brabus *is* a tuned Mercedes.

i.e. Ford Mustang > Saleen.

Posted
Really? I'm sure they showed up as Stage 2 & 3 in game.... oh well.

 

Originally, any S281 would be a tuned Mustang, 1,2 or 3. The community patch 1.68b splitted all the tuned cars, so, all S281 are sold in a shop, and they all show 0, like if they are totally different vehicles.

 

The Brabus SLK was "removed" from the game.

Posted

TDU UCM 2

 

civicmanvtec!

Please forgive my ignorance ,regarding the disbelief that you managed to write all that! If you need help in this project ,feel free to count on my help and support!:)

Posted
I think new car slots shouldn't be too difficult, I'm thinking of copying an existing slot and pasting it on a new reference number and then assign its own bnk files and physics. The only problem is when other players see the car online the game might crash? I'll have a try after I finish this but maybe we have to make new slots as a mandatory patch to go online to prevent game crashes(is this even possible?)

 

Just reading again the thread and yep that's interesting. If we can add brand new slots and we go play online, Two options:

- Will these new slots will be considered like cars who haven't been download just like back in time with Atari's servers and people with or without the megapack ?

OR

- As Civicman said, Will the game crash ?

 

If the game would crash, will it be possible to unlock the online part of the game for these new slots? If yes Should we all have an evolution of Project Paradise plus a brand new unofficial patch. 1.70 I've read today :D

 

OR ! Is it impossible to answer these question today ? :lol:

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