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    Milli

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Popular Content

Showing content with the highest reputation since 12/07/2021 in Posts

  1. Time to re-discover the island of Oahu. TDU Platinum pursue the objective to be more than a collection of many different mods in a pack, the objective is to deliver a whole new experience, a whole new way to play with endless possibilities to choose at your own demand, ready to go. The work being done is beyond the gathering of different vehicles, sounds and gauges from different online websites and packing them together, it goes further to new physics, brand new weather, compatible with HDiR, new world textures and also new music for background and radio statios. New Physics Over 880 vehicles Correct color names Dedicated camera for each vehicle New weather - HDiR compatible New map textures New radio stations Easily moddable Easy installation Optional Russian language Toolkit How to install (By No_Longer_Tipsy): Images Modders and special mentions Djey Speeder Pator5 Minime891 Mondodimotori TDUZoqqer Combat-Shotgun Norby931 Miha2795 Tool831 2CV SUPER GT StarGT PhatPunk Reventon09 DriverTDU Takumi Acvet06 Doctor G DjoyTinnio Urban iLLusion Zebukas FenixZ Kvrt666 VDVS Opelos_HUN Tob-Racer MagicV8 Rulezzz Ryzza5 VDV522 XtensoJDM t0m3k911 scuderia458 =Comp@ct= Sourkho And many other who have worked to keep TDU alive and interesting for so many years. TDUCk HF Garage TDULOG :: Test Drive Unlimited tdu.net.ru Drivers-paradise Without everyone, TDU Platinum wouldn't be anything more than a dream, so, all those people deserve a round of applause and we'll meet somewhere in Hawaii. -Always remember to make a backup of your game before you perform any modification. - For existing profiles, it's recommended to sell your vehicles and stay only with an Alfa Romeo GT BEFORE you install TDU Platinum. - If you're not feeling like selling all vehicles, just drive off the house with an Alfa Romeo GT BEFORE you install TDU Platinum, but this method might crash your game once you check some vehicles in the garage. - Original copy of TDU installed - CPU: Pentium 4/Athlon XP or better - CPU SPEED: 3 GHz - RAM: 2 GB - OS: Windows 2000/XP and above - VIDEO CARD: 512MB Video Card with Pixel & Vertex Shader 2.0 (NVIDIA GeForce 7600+ / ATI Radeon X1600+) - TOTAL VIDEO RAM: 512 MB - 3D: Yes - HARDWARE T&L: Yes - PIXEL SHADER: 3.0 - VERTEX SHADER: 3.0 - DIRECTX VERSION: DirectX 9.0c included - SOUND CARD: Yes - FREE DISK SPACE: 18 GB - Additional Google Drive link ---> Update Patch Q. Why does some vehicles display an absurd Top Speed? That's because how TDU was codded. Sadly, to get the gear ratios to work as they should, you must set the car's Top Speed as the top gear speed. Which means, the maximum speed that the final gear could achieve, regardless of it's power or drag. Usually, vehicles that have an "Overdrive gear" will display absurd values, since the last gear is really long, with the porpouse of fuel saving. Q. Ok, but why it is actually the Top Speed value is lower than the final gear speed? That's because TDU, by standard, adds around 10% more top speed. So, if a car final gear speed is 330 km/h, if you set as 300 km/h, in-game the car will reach 330 km/h. Now, if you set 330 km/h, the car will actually be faster than it should, and will reach 363 km/h. Deducting 10% of the speed makes not only the final gear accurate, but every gear will top at the correct speed, if your gear ratios are correct, which means the speed you need to shift will also be accurate. Q. Why the car classes are broken and i have overpowered vehicles for it's class? Because that was the easiest way i found to get these high-power tunes and keep the game "easily moddable". TDU will only understand a car class change if it reads a new entry on the database. That being said, i would need 4 entries in the car database, for 1 single vehicle, 1 entry being it stock, and 1 new entry for each tune kit. That means instead of 880 vehicles, i would need at least 3520. Not to mention that if someone decides to modify that 1 vehicle, they will need to modify the tuning its aswell. That not only means it would take a long time, but that it would make the game much more complex to be modded, so i used the original upgrade system, that's based on % increase of the base vehicle, but sadly, it doesn't support class changes. Q. The traffic in my game is being glitchy and invisible, what do i do? In the Project Paradise Laucher, make sure to enable V-Sync, to lock your fps to 60. The game won't do well with higher fps. Q. The game is displaying too much brightness, what i did wrong? Usually the dealerships display a higher brightness than the road environment. But also, that could be caused by FX Tweak being enabled in Project Paradise Launcher. TDU Platinum weather system was developed to not require FX Tweak, if you enable it in the launcher, it may override the weather files. Q. The physics have been changed, but they seem the same? That's because the physics engine is the same, but TDU allows each car to have their individual physics worked on, and that's what's been changed. To match real data, because TDU has messed it up even on the original game. Q. TDUPE is not working? Yes it is, but unfortunately i've stumbled across an issue i thought i would have. This issue happens when the database has over a thousand entries, which is the case, since TDU Platinum's database has 1105 entries. So, to use TDUPE, you must follow these steps: To run TDUPE, you must open it as admin. Point your TDU database directory in the settings and click load. Once it has loaded the database, search for the Custom Car you replaced in the car list. Modify and Click save. (That is when the problem starts.) Because TDUPE can't deal with more than 1000 entries in the database, it will make the game crash, to fix that issue, you must open TDU Modding Tools File Browser. Extract the CarPhysicsData.db, located inside the DB.bnk. Decrypt CarPhysicsData.db using TDU UT (this tool i did not provided, but it can be found on the forums) Open it using notepad and set the number of "Items" as 1105, save and close. Encrypt the file again, using TDU UT. Replace the new CarPhysicsData.db inside the DB.bnk. Q. Do i need the game or this is a standalone game? No! You need the game first, this is a mod and won't work on it's own.
    17 points
  2. Slow pace, but at least things are being done.
    12 points
  3. 8 points
  4. View File -> TDU Platinum Dealer Updates <- 01 - US Independents Dealership Update Good news! I've been thinking about this for a while, and i finally decided to do it so. Everyone knows that Platinum 2.0 is under development, at a really not desired pace, but moving nonetheless, also, what not everyone knows is my progress schedule. I am working a dealer at a time, so i decided, why not release small updates once i finish these dealers? This way, you guys not only will be able to follow my progress closely, how will also be able to enjoy new things without massive waiting times. Although, not everything is good, and there are compromises. One of them is, these updates are not cumulative and not single picked downloads, if you skip one, the next one might cause bugs and crash your game, so, download all of them and keep yourself up to date! I mean, if you haven't downloaded and installed update 01, the following update (02), won't work. You will need to download 01, and 02, install both. Another compromise, if you edit the database of the game, your personal changes will not be carried over. Now, keeping that in mind, download it and have fun. -> How to install <- Just replace the files in the according folders. -> 01 - US Independents Update Content <- - Updated Shelby Series 1 with stripeless variation added as a tune - Updated Saleen S7 Twin Turbo and Saleen S7 Twin Turbo Competition with fixed gauges and new tailight texture - Updated SSC Ultimate Aero with fixed shadows, new tailight texture, paintable interior and GPS screen Submitter Milli Submitted 10/23/2022 Category Tools / Others  
    7 points
  5. View File Andraste Modding Framework Development Build Andraste Modding Framework Andraste, at it’s core, is a generic modding framework, aiming to bring a modern toolset into old (DX 9) and modern games alike. It does so by injecting a .NET FX Runtime into native applications, allowing us to code the framework in a safe language (C#), which even opens up the possibility to write code modifications in .NET languages, that interface seamlessly with the native code of the game. Note: This current release requires you to be tech-savy and is primarly aimed at mod developers and to find problems with the base-framework. It won't provide major features, yet, so don't sweat it, if you can't get it to run. Note: While this is in the TDU2 category, Andraste can also be used for TDU1 and potentially a lot of other games (unless they are 64 bits or have some protective anti cheat system) How to run Andraste Currently, Andraste only comes with a console launcher, so to launch it, you need to execute the Launcher.exe and pass the path to your game. This can be done by dragging the game onto the Launcher.exe or better: creating a shortcut to do that. If Andraste is running, it should write logging output into the console window of the launcher. At this point, you can start creating mods that will then be loaded into your game. In order for mods to be loaded into your game, place them into the mods folder next to the Launcher.exe Currently, since the Launcher has no proper GUI, all mods are always loaded, you can't toggle them, but you can move them out of the mods folder. If you still have problems launching Andraste, see our Docs on using the Launcher and "installing" mods. Converting an Mod into the Andraste Format First, make sure that you have the permission of the original author to convert/upload the andraste version of the mod. Then, follow our Getting Started Guide What can I use it for, at the moment? If you managed to convert a mod, you can now use (and remove!) these game mods, without changing your unpacked(!) base game (the game needs to be unpacked, because the VFS feature only replaces existing files, it doesn't create packed files yet). While this feature may not be impressive yet (besides removing mods without having to have a backup of your game folder somewhere), there is much more possible with that technique, but that takes manpower and time. Internally, we're currently using the scripting functionality to find out more about the game and progress on different fronts such as multiplayer or asset manager, so definitely stay tuned for further progress, at some point, we will release the TDU2 Modding Framework, that is an additional layer on top of Andraste, providing TDU2 specific features (patching files inside BNKs, running on a packed game, hot reloading, ...) If you need further assistance, don't hesitate to read our documentation, post in the relevant forum thread, here on turboduck, or in #tdu-modding on https://discord.tduniverse.org Andraste is a TDUniverse Umbrella Project by MeFisto94 and redd Submitter MeFisto94 Submitted 06/04/2022 Category Tools / Others
    7 points
  6. It is model related. The rotation of the needles are determined by the location of the dummys in the interior 3D model file. There is no quick way of fixing it other than trial and error, and since this is not efficient, it is not worth the time. You have the gearing data of the real world car all over the internet. Just upgrade the OS, install TDUF or TDUPE and enter those exact values for all gears then? You cant just upgrade one gear and expect it to work. This is how gears work. Everything is connected. You have 7 gears and a final drive ratio, all those have to correspond with each other. Again, you have no right to demand anything of a work you don't pay a dime or a second for. This is a volunteer project of some individuals doing that in their free time. You absolutely have no rights for a demand. You can request and suggest, but you can not demand anything. And your cheat argument doesn't really grip either since vanilla players have the same issue you described then. I already explained everything about "demanding". Milli does not have to do anything you demand, and you should not expect your demands to be fulfilled. Please step down from your high horse. But what stops you to contribute work for the project then? Expecting stuff to be done from volunteers but not contribute anything yourself but demands is helping nobody.
    7 points
  7. As we enter a new year, let's celebrate our time together. May the coming year be filled with laughter, love, understanding, and unwavering support for one another. I wish our incredible community a Happy New Year. Below is a cover song I made for this occasion. Recommend listening with headphones:
    6 points
  8. TDU Police Departament might get a new fleet. Watch out for speeding tickets, boys.
    6 points
  9. Some small update. Did the majority of the work behind the scenes on the scripts. Visual updates are mainly: Wheel UI is in the works. Rims can now be changed outside of debug tools And, arguably one of the most important things, functions to change paint color are now working. Finally I can preview the car in anything else than pure white: Not much, but the paint thing is a major update. Will post more updates as soon as there are any.
    6 points
  10. Update 1.2 is live. This update wasn't planned, but given how things are progressing, i've decided to upload everything i've done so far, so you guys don't die of boredom waiting for it. A few things are incomplete, as this is still "Work in Progress". I don't really remember what's new, so, if i remember i will edit this to add. So far that's all, enjoy guys, have fun, and thanks for downloading and playing.
    6 points
  11. Long time no news in here. Passing by to tell that work is being made, at slow pace, but it ain't forgotten, it hasn't ended yet. It will take a long time, but i ask you guys to be patient, once again. If you'll all trust me and my work, this may worth the wait, hopefully. lol
    6 points
  12. 1.22 is going to be called 1.25, and it's currently under development. Some stuff i've been posting on Discord about the update. Not to mention the "El Plan" project.
    5 points
  13. View File TDU 1 Caterham CSR Sound Mod The original sound was more like a blender than a 4cylinder. So here's a better sounding 4 pot for the Caterham CSR for tdu. Installation is done by replacing the bnk file under Euro/Bnk/Sound/Vehicules (Back up original sound in case of dissatisfaction). Sound source: Turn10 Studios Submitter EJS5000 Submitted 07/03/2023 Category Vehicle  
    5 points
  14. I've actually managed to learn how to fix broken speedometers. And a few other things i haven't mentioned here. But i once told here replying someone that it was troublesome and i wouldn't do it. I take my words back. Fix broken speedometers are now possible.
    5 points
  15. TDU World News: August 2022 Hello Everyone! Yes we know it’s been a while however Team TDU World has a whole lot of news to cover, so let’s begin! What’s going on with Team TDU World? The first half of 2022 has been a bit of a crazy time for Team TDU World, and we're aware that there've been lots of rumours, controversial moments and changes both within our Team, and across both the TDU World and general TDU2 communities. For those of you who haven’t been following the news as it happened across the TDU World Community Discord here’s the rundown: April 2022 saw Team TDU World experience a significant change in management and staff: A discussion was held internally which raised some important points within the team, primarily around management and timings, but also around the work being carried out at the time since it was quickly becoming a point of contention. Unfortunately, whilst an agreement was extremely close between the team as a whole, plans fell through and some of the team decided to part ways. This meant a majority of the talented members working on the Website, Game Server, Launcher and the ModPack had moved on to form various groups of their own, which have now subsequently become competitors within the TDU2 Community. This change ultimately reduced the amount of time the team can put into the project as we now have the same workload but a smaller team, however we are still well invested into the project and are keen to deliver on our promise to the community: To provide an improved experience for the TDU2 Community that provides the most stable and secure Game Server, a fluid Mod Pack with some of the best hand picked mods, reinvented physics/handling and much more into the future, and a well rounded Launcher to provide a quick and easy solution to manage your game. The remaining members of Team TDU World came together, reformed under the same name, and currently consists of the following members: xXBeefyDjXx - Founder of TDU World, Launcher/Server/Website Project Manager + Developer Xarlith - Co-Manager of TDU World, Mod Pack Project Manager + Developer GeeTee - Beta Project Manager Esurient - Website Developer/Design Manager Introvert3D - Mod Pack Clothing Designer Kurya - Mod Pack Vehicle Skin Designer 25 Beta Testers and counting! So, What has Team TDU World been working on? We’re pleased to say that over the past few months the team has been hard at work across all areas. Whilst this is not quite ready for release, we’re getting ready to move a significant amount of changes to Beta shortly and anticipate that testing shouldn’t take too long. Without further ado, let’s get stuck into one of our biggest updates yet! TDU World Game Server for TDU2 Current Status As of right now, the following is available on TDU World’s Game Server: Free Roam (Port Forwarding 8889 Required) Friends including searching for players to add and basic presence Basic Multiplayer Racing (Known bugs, start ASAP to bypass issues) Whilst we are well aware that this seems a little basic at the moment, Team TDU World are pleased to announce that our resident developer Beefy has been hard at work over the past few months and the following will be coming out of Beta in our next update: Lobbying 2.0 Lobbying 2.0 has been in release status since April, and since then we have identified the remaining issues, which have been related to the current version of the TDU World Launcher. As such, the next Lobbying Update will be released, and subsequent improvements will be worked on after the launch of the new TDU World Launcher later this year. Free-Roam Lobbying has been improved and should be more reliable. This will further be improved by the release of the new TDU World Launcher (explained below) Racing has been overhauled: Matchmaking has been overhauled and now completely works as intended for Public/Private Races and Mini Games such as Follow the Leader. Map Tracking has been improved and should no longer result in random game crashes caused by tracking players who have gone offline Support for 32 Player Casino Lobbies has been implemented in preparation for the release of TDU2: Casino Online DLC Clubs We’re also pleased to announce that Clubs in TDU2 will finally be making a return! As of this news release, players in Beta have been testing out the Club features and we’re able to confirm that creation and management of Clubs in game is working as expected. In the next update you will be able to: Create and Manage your Club as the president View your Club Statistics in detail and compare with others Invite up to 32 friends to join your Club (Max Level Clubs only) Search for and Join or Switch between a Club if you’re already a member elsewhere Manage Club Ranks for all members Earn XP and Donate to your Club Upgrade your Clubs once you earn enough XP and Donations Purchase all 4 exclusive Club vehicles with enough donations at Level 3 We haven’t yet been able to confirm if we will have Club vs Club Matchmaking ready in time for the next update, and know that there is also work still to be done to ensure the appropriate news notifications pop to Club Members, however we will keep everyone updated as soon as we have more information. DLC The DLC Service on the TDU World Server has been overhauled however we are still experiencing issues with DLC Vehicles unlocking on players running DLC2 v034. As a work around until it is resolved, all DLC Vehicles will be unsupported by the server, meaning that they will show as regular vehicles and will not turn into Miami’s Mustang if purchased. The Casino Online DLC has been fixed, and will be available in the next update. TDU2: Casino Online TDU2: Casino Online will finally be opening its doors on the TDU World Server very soon! We have been hard at work with our beta testers to ensure that the Casino Slots Games are working at their best, with multi line bets, variable payouts, winning animations and more all now working as originally intended by the developers. At it’s launch, the TDU World Casino Server will be able to support up to 32 players per Casino Room, however only the Casino Slots will be available. Roulette, Poker and the VIP Tournament area will be locked upon the initial release, and will open up as soon as each game mode is ready. Work in progress, showing final Beach Slots, and the rest of the Slots Games being tested during development can be found on Beefy's channel here More Features As of this news release, we can also give some more updates about some features that won’t be ready for the next update, but progress is being made… MyTDULife/Statistics Unfortunately we haven’t yet been able to get MyTDULife working stable so this is currently on the backburner until further notice. This means that at the moment, only very basic statistics in the game will work, such as Player Money, and Vehicles/Houses owned. On the subject of Statistics, we have managed to get the Leaderboards working in game; as of the next update, all the Leaderboards will temporarily show a placeholder until we’re sure that the appropriate anti-cheat measures are in place to avoid people cheating their way to the top. Official/Community Racing Centres Whilst they will not be opening their doors on the next update, We’re pleased to announce that solid progress is being made on the Official and Community Racing Centres. As of this update, we’ve been able to successfully upload races to the Community Racing Center and browse the available challenges, however downloading Challenges has not yet been completed. So close, yet so far! The lack of ability to download races means that we’ve been unable to test out the Official Racing Center yet either, however we’re anticipating this can be fixed up relatively soon. Leaderboards will spring into life alongside the Statistics update for general races in game, however the same issue stands where we must ensure that appropriate Anti-Cheat is in place before the Community Racing Center can be opened or this will have a negative impact on the competitive aspect of this feature. In Game News Progress has been made on In Game News and we are hopeful that towards the end of the year we will be able to fully implement this feature. It will cover quite a few online aspects including Clubs as mentioned above, several reports for the Racing Centers and in the future, custom news for TDU World. Most notably, it will be used to push notifications if the game server is due to reboot for an update, as shown in the sneak peak below TDU World Launcher Team TDU World have been hard at work preparing the next major update for the TDU World Launcher and we’re pleased to announce that in the next update, the following will be coming: A new, improved and simplified Installation experience Support for Automatic Updates to the Launcher Improved NAT Detection to improve support for newer/locked down network devices TexMod support Improved Settings: Offline Mode, and the ability to switch between Game Servers Improved Discord Presence In later updates, we will be implementing even more options into the TDU World Launcher such as a dedicated Troubleshooting tool, Mod Manager supported by TurboDuck, and even support for launching the original Test Drive Unlimited. Stay Tuned for more to come later in the year! TDU World Website After months of long work between Beefy and Esurient, we’re pleased to announce that in the next update, We will be releasing the new TDU World Website to the public! Whilst our current website gets the job done whilst looking rather sleek, we’re very quickly outgrowing the current back end that runs it, meaning we’re having to spend longer working on making sure that everything on our Launcher and Server works with the current Website code. Rather than stretch development time and make the community wait longer for a release, we went back to the drawing board, completely rebuilding the Web Server and planning the Website Design from scratch. The rebuild has helped us to move forwards at a significant pace, allowing us to incorporate a more interactive experience between the Website and the Game Server. For players, this will come in many ways, including but not limited to: Quickly and easily manage your TDU World Account and Game Profiles Get Password Resets, Email Changes and Recovery Requests faster Improved API Support for Game Server Status, Launcher Updates + Mod Downloads View Leaderboards and Statistics across the TDU World Community View Photos taken in game online and export them Manage your Friends, Clubs and Community Challenges (Some features will be released once the appropriate feature is released on the Game Server) For Moderators, support for In Game Reporting and General Management will also be improved significantly, making sure we can provide the best experience for our community where clean competition is strongly encouraged! TDU World Mod Pack Since we launched the TDU World Game Server for TDU2, we promised to develop the ultimate modpack/expansion this game deserves. It's a big responsibility and not an easy task. Over the last 2 years, we started three times from scratch. For many reasons. The former team did not have much experience at modifying TDU2. Our internal tools were also acquiring more and more new functionalities, which meant that what we created earlier was not as good as it could be now. New modders also joined us, The concepts have also changed, and not everyone was keen on that which presumably became one of the reasons for the original team disbanding, so on and so forth. The bottom line is that what doesn't kill us makes us stronger. Currently, the work on the mod is at an advanced stage and we are very proud of the outcomes. Thanks to our efforts, the game looks and feels more polished than ever and soon its condition will allow us to just freely focus on expanding the vehicle selection. Current Status Better physics, better tires & better steering assists Thanks to the experience of our modders and the effort they put into learning how physics in TDU2 actually work, we managed to overcome many of its shortcomings while maintaining the spirit of TDU2. By selecting full assistance and default settings, the driving experience is similar to the original but by choosing hardcore the physics changes dramatically, is more challenging, much less grippy and unlike original it actually allows you to have some control over the car while drifting. Yes, with some practice, drifting/power sliding is possible. It's a tribute to the TDU1 fans but of course, due to the engine limitations it is not the same, one would say not even close. Anyway, we are having a lot of fun with it and hope you will have also. It is not only a global change. Each of the 180 cars have been tested and tweaked accordingly! Real-world performance of all vehicles First, with the help of our beta testers, we did a huge amount of research and collected very detailed info about the in-game vehicles such as stats and real-world performance tests from reliable sources. Then, within the game's limitations we did our best to reproduce that. No more artificial speed limiters, no more weirdly fast or slow cars. No more underperforming gearboxes. Balanced vehicle classes Our top tier beta testers thoroughly tested the vehicle's performance and with a help of a well thought set of rules we reorganized the vehicle classes. If you are curious how we are doing this here is a sneak peek from our testing sheet. We did censor some stuff and won't show the new vehicles because we don’t want to reveal all of them just yet. After all, the best part of the new stuff is first hand discovering which car is the best and what's at the dealers. Balanced time trials and harder AI opponents We have spent time playing through all the events in the game, including driving schools, cups and championships to make them more challenging but fair. Forget about difficult license tests and boringly easy championship time trials. We made the AI opponents significantly faster. Winning is not a piece of cake anymore. A little sweat won't hurt while winning those millions, right? New vehicles TDU World's Modpack will be modest in the regard of the amount of new vehicles but that will change with future regular content updates. Modest means over 40 hand picked additional community sourced vehicles with our tweaks at your disposal (including vehicles introduced with the Unofficial Patch) right after the release. Here's a selection of the vehicles that you should expect to see in the upcoming pack: Chevrolet Camaro IROC-Z Aston Martin DB4 GT Zagato Jaguar XJ220 Mclaren F1 Porsche Cayenne GTS Jeep Wrangler Koenigsegg CC8S Pagani Zonda R Porsche Cayman R And many more Optional graphic overhaul mods A set of optional graphical and ease of use mods will be adapted to work flawlessly on top of our basic, mandatory patch. Mandatory because we do not want you to experience any injustice in competitive play modes. Thus each of the players will have to run the same TDU2 version to be able to compete. Optional mods are optional because they do not interfere with the vehicle's performances. So, Release when?! We hear each and every one of you who come by to ask when the next update is coming to TDU World. We’d absolutely love to promise a specific time frame for the next update however due to the limited resources of the team and the amount of work required to squash the final bugs that we may find, we cannot do so quite yet. We’re hopeful that we can provide a major release by the end of the year, we’ve smashed out a significant chunk so far and believe that this is easily achievable. As always, continue to stay tuned here on TurboDuck, and on Discord over at the TDU World Community for the latest updates, we promise we will provide future news on a semi regular basis! Patreon A huge thank you to anyone who still continues to pledge as a patron to Team TDU World! Without our Patrons, Team TDU World would be in a completely different situation. If you can, consider becoming a Patron today to show your support for the team, it helps us to cover the costs of hosting this project and continue expanding to ensure that we can provide the best experience. All Patrons get access to “The Quiet Zone” on the TDU World Discord where you can chat to fellow Patrons, have direct chats with Team TDU World, access to the TDU World Beta including early access to the newest features and TDU World Mod Pack. Super and Ultra Fan Tiers also get merchandise, A Sticker and a TDU World T-Shirt as an extra thank you! Click here to visit our Patreon Page
    5 points
  16. Check out the other TDU builds with more cars.. they should also have more things to complain about as well, so it should suit your needs better.
    5 points
  17. What's wrong with you? Come on you clever guy, tell us stupids how to include so many cars with indeed 470 car limit ingame and without detour of using tuning shops for including? You should go on to Pokemons or other bullshit, bye.
    5 points
  18. View File PAGANI ZONDA-F SOUND MOD This is PAGANI ZONDA F sound mod for TDU2. Enjoy it ↓ Sample video on YOUTUBE ↓ Submitter ORSL1270 Submitted 11/11/2023 Category Vehicle  
    4 points
  19. Reymondox

    Mclaren F1 Sound Mod!

    View File Mclaren F1 Sound Mod! Hi! This time I bring the legendary Mclaren F1 (It's not an April Fools joke xd) I've decided to do it because of the impressive content I've been consuming about this car on YT. For this one I combined original samples from AC with some from FH4 and for the F1 Longtail I used real samples. I hope you like it! ⓞ---------------Contributions---------------ⓞ I finally learned how to set up and tune real life sound samples! You can send me samples like this to make sounds of your favorite cars! ⓞ--------------------------------------------ⓞ ⓞ----------------Information----------------ⓞ This is a sound mod for Test Drive Unlimited. This mod includes stock and tuned variants. Stock: -Mclaren F1 -Mclaren F1 LM -Mclaren F1 GTR (With transmission Whine) Tuned: -Mclaren F1 GT (With transmission Whine) The download includes the mod and a copy of the original files in case of uninstall. ⓞ--------------------------------------------ⓞ Submitter Reymondox Submitted 04/02/2023 Category Vehicle  
    4 points
  20. ITS BEEN YEARS!!! But we are excited that a new tdu might bring us all together to a island to cruise/drift/drag and have fun! with that said.....after years of being away I am updating all my mods I can find and will bring in new ones as well WHEEL POSITION FIXED ON NSX ROCKET BUNNY!! S2K Don't have polygon coming out of fender on the right no more...plus looking to update textures now that I am in 4k! EG6 is just getting ready a long with the ek9 so that i can start fixing the issues then entering the different body kits and lips ect... Cars will be released here as a normal replacement for the vehicle on tdu platinum already.....if is not in platinum I will release it like old times and you can replace what you feel like...
    4 points
  21. View File TDU1 - New Hawaii - ULTRA HD 4K Retexture (Gift from "Test Drive Unlimited 2 RS Project") Ретекстур для игры Test Drive Unlimited Качество текстур мира игры улучшено в 6-8 раз по сравнению с оригиналом. Все текстуры и дизайн делались с нуля. После установки мода, возможен выбор между - HiRes версией и LowRes. Ориентируйтесь на производительность вашего оборудования! Посмотреть скриншоты обоих версий можно тут - https://drive.google.com/drive/folders/1wF38OQ4Pm_KB0eN6-Ud972tN0i3LXKIE Установка - читайте в ридми в папке на Гугл-диске, рядом с архивом мода! ОБЯЗАТЕЛЬНО! Обзорное Видео в 4К: Translation: Retexture for the game Test Drive Unlimited The texture quality of the game world has been improved by 6-8 times compared to the original. All textures and design were made from scratch. After installing the mod, you can choose between - HiRes version and LowRes. Focus on the performance of your equipment! You can see screenshots of both versions here - https://drive.google.com/drive/folders/1wF38OQ4Pm_KB0eN6-Ud972tN0i3LXKIE Installation - read the readme in the folder on Google Drive, next to the mod archive! NECESSARILY! Google translator (с) Submitter Adm-RAL Submitted 03/24/2022 Category Environment  
    4 points
  22. Definetly not adding that garbage. Also, we can beat them easily already.
    4 points
  23. Hi there, I'm Arvag (IGN : Arvag23) from France. I've been playing TDU so many hours on Windows PC and later on Xbox 360. It remains one of my all time favourite games.... Later, work and personal life took over my spare time for other activities, so I stopped... But, recently I decided to play again and found my old PC dvd box. Doing some research, I landed here, on Turbo Duck, and found out the incredible work the Team did with Project Paradise and TDU Platinum. This is so beautifull... grahic improvements, more cars, and, icing on the cake, being able to play online ! I was like a kid on Christmas.... playing it on my 32" screen at 60 fps... just wow. So, Big Thanks to the Team for bringing me back to Paradise... Thanks for the hard work you did and the passion that drives you in this project. PS : found my profile / save game backup from 2008 with few pictures... here's one
    4 points
  24. Quite busy with work, business, other projets and misc real life stuff. Barely have time to do anything. I worked on some custom parts which are not worth showing and this wet paint shader. The parts are not fully mapped so its missing on some areas, but it turns out cool. It's also animated. License plates are being generated now. They either follow a random combination in preset pattern: Or can be customized fully in text (excluding prophanity) and length: Here's the plate format concept I did for it: The environment is being reworked by an environment artist friend and will be something like that: Some docks in my hometown of Berlin, Germany, in moody, foggy weather with a bit of drizzle. Currently working on the customization UX of the license plates. After that, the wheel editor will follow. Very UI-sided project. Slowly but surely making progress.
    4 points
  25. Yet again, it is not worth the time. The models are not made by Milli and it's not really her responsibility either. She does not *need* to do anything. You can easily do that for your own game. You have the tools, you have the research power. If you'd like to do changes on the game, go for it, but do not demand it from others. The input is appreciated but please drop this demanding tone. We are talking about Test Drive Unlimited, not Assetto Corsa. The cars were grippy in the game since the beginning, this is an arcade game. The physics engine is 15+ years old, and was pretty mediocre back then even. The price cars are always free, and there are quite a few. Nardo is one of them. They don't have a price. They are always at 0 but you can not obtain them normally.
    4 points
  26. For some who want an alternative download link (direct), here (uptobox). If Milli or other mods/admins do not want those links feel free to delete my post! Or, feel free to use those links as alternative ones in your main topic (I am not gonna remove the files anytime soon!). @Milli: What the hell are those 288 GTO so long gears?! Want to slipstream & follow a Chiron or what? You also modified 812 SF, limiter is now at ~8k while it was good before (8.9k/9k). Besides, on inboard view the last red dot is missing (except when we downshift out of max RPM). Probably you adjusted this due to the tachymeter being red from 8k, but no!! That is the 488 Pista you must have "touched" (missing last red dot, inboard position too close to the steering wheel, hitting 9k RPM while it should be ~8k, like the 488 GTB which is correct), not the 812 SF, or, on the 812 SF, makes it more "slippery" (because it does not much compared to the F12 Berlinetta). And, why you did not reduced so long 7th gear of it? But! I noticed you removed "turbo sound" on the Cayman GT4! Good! I do not know what source you use as reference to adjust cars specifications, but using other cars games is not a good one! Use real life videos where we can see the tachymeter & odometers well, or, some good reference websites (like zeperf.com, accelerationtimes, etc.).
    4 points
  27. View File [TDU Platinum] Mitsubishi Lancer Evo 8 & 9 Sound Mod! Hi! Made with a lot of love , I hope you like it! ⓞ-------------------Credits-------------------ⓞ Samples by Slightly Mad Studios. Page: https://www.slightlymadstudios.com/ Game: https://www.projectcarsgame.com/two/ ⓞ---------------------------------------------ⓞ ⓞ----------------Information----------------ⓞ This is a sound mod for Test Drive Unlimited with the Platinum mod. Replace the sound of the Mitsubishi Lancer Evolution 8 & 9 and its variants in the game. This mod also includes a variety of turbo and backfire sounds for its tuned versions. The download includes the mod and a copy of the original files in case of uninstall. ⓞ---------------------------------------------ⓞ Submitter Reymondox Submitted 05/17/2022 Category Vehicle  
    4 points
  28. How rude. You should read the FAQ explaining this before throwing insults around.
    4 points
  29. Well, happy new year
    3 points
  30. View File [TDU Platinum] Ford GR-1 and Cobra Concept Sound Mod! Hi! Made with a lot of effort, I hope you like it! ⓞ---------------Contributions---------------ⓞ I finally learned how to set up and tune real life sound samples! You can send me samples like this to make sounds of your favorite cars! ⓞ--------------------------------------------ⓞ ⓞ----------------Information----------------ⓞ This is a sound mod for Test Drive Unlimited with the Platinum mod. Replaces the sound of the Ford GR-1 Concept and the Cobra Concept. The download includes the mod and a copy of the original files in case of uninstall. ⓞ-------------------------------------------ⓞ Submitter Reymondox Submitted 08/06/2023 Category Vehicle  
    3 points
  31. I do enjoy the game as I work so I did this little video after finishing most of the updates on the NSX-R ....easy to notice exhaust texture now though...no big wing version and more to come also the s2000 will be in a new model so I am starting it from scratch to give you guys better quality
    3 points
  32. View File [TDU Platinum] Mazda RX7-FC, RX7-FD and RX8 Sound Mod! Hi! 4 Rotor goes BRRRRRR ⓞ-------------------Credits-------------------ⓞ Stock Samples by Kunos Simulazioni. Page: http://www.kunos-simulazioni.com/main/ Game: Asetto Corsa ⓞ--------------------------------------------ⓞ ⓞ----------------Information----------------ⓞ This is a sound mod for Test Drive Unlimited with the Platinum mod. It includes Stock, Tuned and 4 Rotor Engine Swapped variants. Stock: -Mazda RX7 FC -Mazda RX7 FD -Mazda RX7 FD Spirit R -Mazda RX8 Tuned: -Mazda RX7 FC Venus -Mazda RX7 FC Vis Racing -Mazda RX7 FC RE Amemiya -Mazda RX7 FD RE Amemiya -Mazda RX7 FD Bomex -Mazda RX7 FD Fast and Furious -Mazda RX7 FD Spirit R RE Amemiya -Mazda RX8 RE Amemiya -Mazda RX8 Invader -Mazda RX8 Vis Racing 4 Rotor Engine Swapped: -Mazda RX7 FD C-2 -Mazda RX7 FD Rocket Bunny The download includes the mod and a copy of the original files in case of uninstall. ⓞ-------------------------------------------ⓞ Submitter Reymondox Submitted 06/25/2023 Category Vehicle  
    3 points
  33. View File [TDU Platinum] BMW Sound Mod Pack! What's up pals! After two weeks I'm back with this! ⓞ---------------Contributions---------------ⓞ I finally learned how to set up and tune real life sound samples! You can send me samples like this to make sounds of your favorite cars! ⓞ--------------------------------------------ⓞ ⓞ----------------Information----------------ⓞ This is a sound mod pack for Test Drive Unlimited with the Platinum mod. It includes a variety of sounds. It Includes: -BMW M3 E36 -BMW M3 E46 (Remake) -BMW M5 E34 -BMW M5 E39 -BMW M5 E60 -BMW M6 E63 Tuned Sound: -BMW M3 GTR -BMW M3 GTR MW The download includes the mod and a copy of the original files in case of uninstall. ⓞ-------------------------------------------ⓞ Submitter Reymondox Submitted 05/21/2023 Category Vehicle  
    3 points
  34. View File [TDU Platinum] Spyker C8 Laviolette and Alieron Sound Mod! Hi! Made with a lot of effort, I hope you like it! ⓞ---------------Contributions---------------ⓞ I finally learned how to set up and tune real life sound samples! You can send me samples like this to make sounds of your favorite cars! ⓞ--------------------------------------------ⓞ ⓞ----------------Information----------------ⓞ This is a sound mod for Test Drive Unlimited with the Platinum mod. Replace the sound of the Spyker C8 Laviolette, C8 Aileron and all its variants in the game. The download includes the mod and a copy of the original files in case of uninstall. ⓞ--------------------------------------------ⓞ Submitter Reymondox Submitted 04/10/2023 Category Car customization  
    3 points
  35. View File [TDU Platinum] Porsche 2.7 RS, 930 SC and 930 Turbo Sound Mod! Hi! Made with a lot of effort, I hope you like it! ⓞ---------------Contributions---------------ⓞ I finally learned how to set up and tune real life sound samples! You can send me samples like this to make sounds of your favorite cars! ⓞ--------------------------------------------ⓞ ⓞ----------------Information----------------ⓞ This is a sound mod for Test Drive Unlimited with the Platinum mod. Replace the sound of the Porsche 911 2.7 RS, the 930 SC, the 930 Turbo and all its variants in the game. The download includes the mod and a copy of the original files in case of uninstall. ⓞ-------------------------------------------ⓞ Submitter Reymondox Submitted 03/12/2023 Category Vehicle  
    3 points
  36. For the most part that's because they were made by different modders at different times, so some of them may not have been skilled enough to get them right. Or maybe they decided to make them like that intentionally... for some reason. Anyway, all of the models are going to be reworked in future patches, so it's fair to say the overwhelming majority of the cars will look quite a bit different than they do now.
    3 points
  37. Imagine being so thirsty to want to have some bimbos back parts added to a car video game..
    3 points
  38. View File New Roads Project: Mountain Pass Summary: Adds one of the new roads from TDU2 to TDU1. Installation: Extract the two .rars into your TDU Install directory. Let it overwrite the Bnk files. Entry points: Known Issues: Tree flickering A few trees can flicker on and off. None actually on the road, but it may be distracting. I'm currently looking into it. Floating trees I didn’t have the Heightmap model from tdu2 so the terrain is a mix of TDU1 Hmap, TDU2 roads, and guesswork. Submitter BEight Submitted 12/04/2022 Category Environment  
    3 points
  39. I would very much prefer other modders not to touch my mods. I lock them for a reason. I think I can speak for all modders or ex-modders spending a lot of time (weeks or even months in my case) for car mods, which don't want some randoms to fiddle with it. ZModelers locking system is garbage anyway, so it's a matter of respect at this point to not reimport and rework released mods from others. Rules has no respect for anyone, I already see that by the trash he releases with the sole good features being my inventions for car models blatantly ripped , yet again, I will not accept randoms to re-release my mods. And the windows are not synced online afaik, so you would not see it on other player's cars anyway. yes because the final gear ratio was not changed. It's normal gearing behaviour This is her right to decline that if she does not want to take your money, it still does not mean you can expect her doing things for you. If she does not want your financial support, you still have no right to demand anything from anyone. You can export single car slot rows or wheels or anything from TDUF. You don't have to send whole database files. If one will take contributions, they can easily just import this single slot rows into the DB. That's how car mods were distributed for over 10 years at this point. Again, does not matter. If she does not want to accept your financial support for work she does, then you still have no right to take anything for granted. It's Millis mod, not yours. It's Millis time, not yours. And it's her decision, not yours.
    3 points
  40. there are some changes being made, Milli should be able to provide an update today
    3 points
  41. From that I heard, she might try to set up a torrent for the file, since it is big (+5GO).
    3 points
  42. Hi there everyone! My Apologies this is late to TurboDuck and was probably missed by anyone not in our Community Discord. Going forwards, I will continue to cross post updates. I've also updated the TDU World Website so the latest status of any features, including confirmed server issues, can be found over on the Status Page TDU World Server Update: April 2022 We're pleased to announce that after a longer than ever expected period, there is finally a update to the TDU World Server! The following is now out of Beta: Anti-Piracy has now been turned OFF! - Players using keys shared by the community will now be able to play TDU World Online. You asked, and we have listened. Notice: You will NOT be able to play TDU World with a cracked EXE. You may find a clean copy of the game on Internet Archives, Install TDU World Launcher, it will update your game as required, then when prompted, activate your game using the Key you have sourced from the internet. We cannot provide support for any cracked copies of the game, so please don't ask us directly or in troubleshooting about cracked editions of TDU2. Lobbying 2.0 - Finally Live! We're still looking into various flaws in the system, however Lobbying has been improved and should be more stable. If you're having issues, make sure you've opened Port 8889, as this is very important to being able to host and join players! Some Lobbying issues are due to the launcher being unable to properly detect NAT. A Launcher Update is coming soon, so please be patient with us. Races - Thanks to Lobbying 2.0, we're pleased to announce that public testing for Races is now under way. Please note, we're aware of a bug that may kick players from joined race lobbies with a "no game found" message. This can be bypassed if the race host starts the race as soon as you join. We're working to resolve this as quick as we can. Friends - You may now send and receive Friend Requests, Add users by Username, and Join Friends if they're online! Friends online, will show notifications when they join or leave your lobby. This is a little bit of a bug, however over time we're hoping to improve this so real time notifications will work again in the longer term. Map/Joining - We're still blowing some cobwebs out of these functions, however the Map should now start working properly once you're in a lobby, and Joining Friends, Recent Players, and teleporting to players in your Lobby, should now be semi-functional. We are aware that occasionally, Map Updates behind the scenes may cause people's games to crash, we're working on resolving this as quick as we can. Statistics/MyTDULife - At this time, basic stats such as Money, Vehicles/Houses Owned are now syncing again, however MyTDULife is not functional until further notice. We hope to have an update for this soon. Leaderboards - We're still working on implementing leaderboards, so for now you will only see a "Coming Soon" entry. No Times or Scores are syncing to us yet. Dealerships - We're now able to control what vehicles appear in any dealership. At this time, only the standard vehicles will show in each dealership, however in the future we hope to utilize this feature during special events. Casino - Until further notice, Casino is joinable, however all the functions are disabled so Casino Games, the Audi Race or the Bar are NOT accessible yet. As soon as each part of the Casino is ready, we will open each game mode up as necessary. Expect an update very soon. Racing Centers - Until further notice, Racing Centers are NOT accessible on the TDU World Server. As soon as they're ready, we will open them up. Clubs - Until further notice, Clubs are NOT Accessible on the TDU World Server. As soon as they're ready, we will open them up. Expect an update very soon. If you have any issues whilst playing on the TDU World Server, please post in troubleshooting and we will investigate. At this time, we are working almost daily to produce bug fixes and prepare more features for release, your input matters! Team TDU World are still working on the TDU World ModPack. Xarlith is now our Mod Pack Manager, continuing to work extremely hard on the pack alongside the rest of our team. As always, please do not DM TDU World Staff regarding updates etc. We will provide news when we're ready! Thanks to everyone who continues to support TDU World, we're very keen to continue working hard to ensure we bring you the best TDU2 Server, and eventually Mod Pack too.
    3 points
  43. Have you realized that the only posts you made were actually to complain about something? What is your goal with them? What do you want to achieve? I am genuinely curious to know it. TDU1 work with controller just fine. I use a PS3 controller that my laptop thinks it's an Xbox one.
    3 points


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