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  1. Reventón09

    Reventón09

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  2. Eudemon

    Eudemon

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  3. Nobby76

    Nobby76

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  4. StarGT

    StarGT

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Popular Content

Showing content with the highest reputation on 01/30/2014 in all areas

  1. A shot from the rear Thanks to Zoqqer for this bodykit Can't wait for the final version :D
    5 points
  2. Something of new is arriving in TDU2
    5 points
  3. Caparo T1 in the UP would be elf'in awesome. With a handling like the Ariel Atom 500 the car would be perfect. btw: Welcome back Rev. :) Nice to see you around here again.
    3 points
  4. You could try to add the functionality of the radio tdu 1
    3 points
  5. [ATTACH]19599[/ATTACH] [ATTACH]19604[/ATTACH] GT-R Super Wide Neon Edition )) [ATTACH]19605[/ATTACH]
    3 points
  6. Lots of Stuff about AC Sorry, rather a large write up.. When i start rambling i just keep on going :D While yes there WILL be paid for DLC, that is for BIG ticket items only. You wont EVER have to pay for updates or career mode or things like that.. all that stuff IS free. In fact more cars and a few tracks are still to be added before V1.0 is out. But one of the first sets of DLC (due out AFTER V1.0) is the dream pack, which will contain some cars and at least 1 track which will be Nurburgring Nordschleife (The big track..) And it will be Laser scanned for ultimate accuracy (users voted on which track they wanted in the DLC and nurburgring came first). But the emphasis is not going to be on DLC because most of the content will be coming from users. they made the game deliberately with modding in mind, thats why all the game files and things are easy to get at which will get you some cool things if you poke around. Your apps that you have down the side of the screen, there are like 5 or 6 that are hidden, you can only access them if you alter one of the config files and unlock "Dev apps" And while they have now introduced AI its actually been available for a while. i was racing against AI drivers 2 updates ago.. ( by altering a differnt file and turning on Race mode) The quality of the mods being made so far are amazing.. The car mods ( that cannot be put in the game just yet) are all really high quality, all made by already established modders from other games, such as Rfactor, along with several CG guys (like me) who have experience in splitting models into parts. The new car skins/paint setups are nice and sharp, with Many different ones already available ( like 10 pages of them) Heres an example of how moddable they wanted the game. There is a folder inside the Root AC folder called "DEV" in it they give you a skin template for every car in the game. And im not just talking a wire mesh of the car body or a black n white shape of a car. they give you a multi layered PSD file. you have your basic "paint layer" but then they also have all the layers for bump, shadows, ambient occlusions, reflection stuff like that. So you only need to paint the main car layer, then unhide and flatten the entire PDS and you automatically have all the shading around vents and under body panels, stuff like that, already set for you. Its like every layer you need to make a fully shaded, highlighted paint scheme they have included for you. All the cars and tracks will derive from FBX objects, which you will make in whatever 3d modelling app you wish, then import it into the Dev tool to set everything up. In the case of a car, all the things like names for the different parts, the various settings files for the physics of the car.. In the case of a track, where the start is, the pit lane, setting the driving line that sort of thing. But the dev (mod) tools wont be out until at least V1.0 Regarding tracks... While it will NOT be possible to do stuff like free roam driving ( as the game is really a circuit based racer) it is NOT required to have a looped circuit.. We have a drag strip track, thats not a loop, its more like a Sprint/ point to point track. So open ended tracks will be possible. And if any of you have seen that RBR track that SOME HOW someone figured how to make it work in Assetto Corsa, that was one loooong sprint track. Regarding cars.. If like me you have unpacked/imported AC cars into a 3d modelling app, you will easily see how they make the cars.. Its actually quite similar to TDU carmods, in respects to dummies and the like. Like TDU when you make a car, you have say... the car body a wheel and a dummy in between, to designate the rotational point, or you have a dummy on the door where the hinge would be to set that as the rotational point. AC cars are setup the same way. But i suspect those dummies will need to be added with the devtools. As they say you can make a car in any 3d app you like. But dummies ( also called Null objects) are handled differently in different apps. Some apps see dummies as a nothingness no physical geometry, just a name and a position in XYZ space. in other apps a dummy/null is handled as a singular point in space. So i suspect you will just make the model and split it into its parts in the 3d app then import that as an FBX into the devtools and add the dummies to it.. then compile the mod and all its associated files into a single KN5 file We even know how to make brand new (not replacement) "special events" If you want a "beat the lap time" we can make one of those, if you want to drag race the Tatuus F abarth we can make that.. We can even make extra AI race special events. They gave us 4 race events as a "taste" of whats to come (mainly because the AI is only complete on half the cars) but they wanted us to be able to play with it so they released it, Well a few of us started poking around the files and we figured A LOT of stuff out about the special events.. So last week I (yes me :hiya:) released a brand new AI race special event.. 10 KTM X-bow's (you and 9 AI) on the magione track over 5 laps.. Not only that but a few days ago i also cracked something else. While all those AI races are just "quickrace" mode, there is also a "race weekend" mode, which consists of a practice session, a qualifying session and then the race. Its not built into the game properly yet (qualifying is setup ready to be added, but its currently not finished) i did find out how to make "special event race weekends" Just they cannot be used yet as its not in the game. In fact i can make ANY kind of special event (7 to choose from) practise, qualifying, quickrace, hotlap, time attack, drift and drag, you can also mix n match several types into one event. so you could have a practice session then jump into a race, or do a hotlap session then jump into a time attack, The race weekend is actually made up of 3 types in one event, type 1 practice, then type 2 qualify, then type 3 quickrace. You can do the same thing but with any type... Quickrace, then drift ?? lol Then of course you also have python scripting. which allows you to make any "apps" for the sidebar. You dont need to make mods that alter how the base game engine works, all that can be accessed already, most files are .cfg or .ini or .js files which can all be opened in Notepad++ and altered to whatever you want, thats how some of us already had access to race mode before the race special events were even added with an update. Its only really ADDONS like a lap counter, or an onboard tire temp indicator stuff like that , that require python scripting.. And people have already made a few new apps for the game They even had telemetry saving since the start of early access. you can push telemetry files into something like MOTEC's I2pro telem software and see everything the car did during the race.. This is gonna be simply amazing.... Modding thats as easy and friendly, if not easier than making stuff for Rfactor. And car physics that piss over ANY console race game (and most PC race SIMS as well) As D Ream once sang " thiiiiiiiings can only get better"
    3 points
  7. Keep in mind it is the original R8 sound from the TDU2 team, but with a Realistic Start-up added. If a R8 sound mod owner wishes to combine the start-up with his/her sound send me a PM :) Preview video: You can download this mod here
    2 points
  8. Me a dealer ? Nooooo :D :lol: I mean it's not fair that many links is dead and newbies can't have fun with these. TDU is the best game for mods, there is so much cars and brands you can introduce in the game ! As you can see below :cool: I know the rules of the forum, I can't post any mods in threads but I can send it by PM. :rtr: It's a bit of a shame.... I always respect the great work of modders and I know it's not good to steel mods and post it somewhere else without authorization. But J, Why don't we make a thread with all the mods who have dead links ? I've got about 95% of all the mods who's bean made for TDU and I can share many of them to the community. Many modders of TDU are gone, probably forever and they will never come back for updating there links :rolleyes: Also, Speeder on his Big TDU Project would like to introduce some of the best mods made by the community, I can probably help for that. :eyebrow: What do you think ?
    2 points
  9. Looks like a prototype with camouflage. :lol:
    2 points
  10. deathracer

    deathracer photos

    2560X1440 http://i161.photobucket.com/albums/t230/BgRaCer/TestDrive22014-01-3005-26-35-87-3_zps62a5a79e.jpg~original http://i161.photobucket.com/albums/t230/BgRaCer/TestDrive22014-01-3005-25-49-76-3_zps8d67cf18.jpg~original http://i161.photobucket.com/albums/t230/BgRaCer/TestDrive22014-01-3102-23-56-29SPRING_zpseb2b2cda.jpg~original http://i161.photobucket.com/albums/t230/BgRaCer/TestDrive22014-01-3104-21-30-70-2_zpsfb712421.jpg~original http://i161.photobucket.com/albums/t230/BgRaCer/TestDrive22014-01-3104-11-58-22-2_zps553da2e2.jpg~original
    2 points
  11. IT'S HERE :excited::excited:
    1 point
  12. berindea

    Soooooo... CPU or GPU?

    Whichever path you choose, the result is going to be similar.A new CPU will improve performance, but not by a huge margin, since the GPU will still be the "old" one, however, a new GPU will improve performance, but not even close to its full capacity, due to being bottlenecked by the CPU(if not familiar with the term, google it).I would advise buying a CPU first, since it will have an impact on everyday use as well, while the GPU won't, at least not in the same amount.Then later on, in the future, you can buy a GPU without fearing that it will be extremely bottlenecked by the CPU.
    1 point
  13. i try to cover all the bases :D While i have looked a little into how car mods are done, i dont know if i will actually get into car modding. i might do a few tracks and i will probably do a few different races.. i may be releasing tonight or tomorrow a new Special event race "The oldies" probably an 8 or 10 car race. Lotus type 49 on Monza 1966 But yeah i probably wont get that into modding for the same reasons i didnt get into modding on TDU. i could do it no problem, id only need to be shown everything once. But i mess about with cg stuff already, i run a small time cg company in my spare time, doing little jobs for companies (thats how i know id be able to do car mods for TDU or AC, most of the standard 3d principles carry over to the modding) but as i mess about with cg in pretty much all of my spare time and still never have enough time to finish it all. i really cannot dedicate any more time to some other cg related projects. id just have no time for my regular cg stuff. So i may have a crack at doing cars or tracks for AC but i doubt im gonna do many of them.. Special event races are easy, its just a text file. takes about 10 mins to knock up a special event race .. BTW if anyone wants to unlock standard "quickrace" so you can pick any car, any track and however many opponents you want, it can be done very easily.. Just go to AssettoCorsa/Launcher/Themes/Default/Modules/EarlyAccess/ in there you will find a file called earlyaccess.js (the icon looks like a little scroll of paper) just open that in notepad++ and look for the section that says..... var todisable = [ "#menu li[data-panel=career]", "#drive .tabs li[data-mode=raceweekend]", "#drive .tabs li[data-mode=quickrace]", "#drive .tabs div[data-mode=online]", "#drive .gridtabs .single", "#drive .gridtabs .random", ]; All you have to do is delete the line in orange.. resave the file and when you start up, you can go to the Race menu and choose a car a track and some opponents.. If you want to unlock (delete) the other lines you can as well, i deleted all 6 lines. Most of it isnt even in the game yet, but as soon as they give us access to it (like they have now given us small access to quickrace) it means it has to be in the game so those things will then be available to you outside of special events.. Remember to make a copy of the original file as a backup ( you can leave it in the same folder i called mine BACKUP-earlyaccess.js) Also its worth looking around some of the other folders at the various files. Some of the css, ini files and config files can unlock some funky stuff.. turn on Ghost car laps, Turn off camera shake, change the colour of the ire smoke... its all very easy to gain access to. you just need notepad++ lol
    1 point
  14. Maybe because is a prototype XD Sure, :D I still need to work on that. For now I just put the parts of the Carbonado on the Aventador nothing more yet Good luck with the Caparo ;)
    1 point
  15. 1 point
  16. Tob-Racer is the dealer of idle TDU mods it seems. :susp:
    1 point
  17. You got to darken up the tail light window and make this glass matte, not glossy :D Just as the real Carbonado :D My caparo is almost done, I will finish the carbonado this weekend.
    1 point
  18. Going to Cancun
    1 point
  19. Fussel

    Community Mod Showroom

    new pics :D
    1 point
  20. Sensational pics as usual!
    1 point
  21. That STi looks good! I find the F40 a bit "overbraking", I mean I don't step on the brake but its always blocking its wheels... If I brake to little I just fly past the turn...
    1 point
  22. by KaRiNFuToGT i suppose ;)
    1 point
  23. simplest solution is to remove the disc and throw it in the bin, no more lag anymore :cheeky:
    1 point
  24. Its the Mansory Carbonado ;)
    1 point


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