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  1. Today
  2. Hey 32qYVQdH! You've come to the right place. I guess Turboduck is the only remaining big TDU community and is the home of a lot top tier modders. I think I had the same problem and you indeed need the https://ntcore.com/4gb-patch/. You can read up on the backgrounds but the TLDR is that otherwise the game can only allocate 1.5 GiB of virtual address space. And PiX has an overhead, while TDU certainly had been trimmed to exactly ride the 1.5GiB border. What you can also do is inspect the capture using the 64bit PiX application and/or trying to 4GB patch the 32bit one, I think that was also a problem. FWIW TDU contains the shaders as blobs in the application, whereas TDU2 has dedicated .sob files. Furthermore static analysis will help you understand tdu1's rendering whereas tdu2 is using some xbox derived command list abstraction where it's building a linked list of "commands" that are then implemented by some backend that polls the list. Probably not the case here, but remember that asserts kind of compile to: if (IsDebuggerPresent()) { __asm int 3; // maybe there's a WinAPI function for that too } Actually, that's probably a give away for you of where anti debug resides anyway, so you can get rid of it. Cracks. Since the game is abandonware, there's probably no legit (i.e. requiring activation) version floating around anymore anyway, and depending on the crack (maybe there's multiple "vendors") they may have removed the DRM protection more or less. Could just hook it to "return false", but yeah there's a lot more Anti Debug techniques. Besides that, do a lot of static analysis and maybe try to fiddle with some less mainstream functions. Generally, DRM will only try to monitor protection worthy functions, as everything else will become too expensive.
  3. I did copy files i dont understand what else is there, it says updates to 2.00A in the game Hd patch doesnt work too it says - 'java' is not recognized as an internal or external command, operable program or batch file. any solutions?
  4. I hope you can help me! I make my own tdu game with new cars, new rims, ... and i have changed the most of the data. Each car has its wheels, originals or news. I have also changed some achievements (6 ferraris instead of 3, ...) I've installed all patches, 1.68 patch and 289 races mod included. Club and online races now are offline races and properties of theese races are changed (level of appearance, ...), and some routes are modified. Original races are not modified. Problem 1: 2 seats model missions work, but restriction doesn't. I don't know when this problem started but at least i can play them 'without' problems. Problem 2: This is the big problem. I can't play F class races. I can see F class races but when i select one, game says my car is not a f class car. It doesn't matter if i buy a new car or if i start a new game. I have 'created' the game from 0 twice and after the first time i thought it was a rim problem. If a install all the mods without adding new cars game seems to work, but now i'm not sure. I have checked a lot of things, db integrity, f class car value, carid values, cars and rims references, ... I don't know what to do, suggestions, ideas, questions? thx
  5. Install the patch according to the instructions given here https://turboduck.net/forums/topic/33842-djey-tdu-community-patch-200a/
  6. Yesterday
  7. I installed this patch and i have a bug in some races. Races start i see the grid but always one car doesnt spawn and i must quit the game
  8. Hi, when will there be an official fix for map crashing on new graphics cards because dgvoodoo's fix causes streaks every now and then I play?
  9. Ca a marché pour moi, merci, enfin TDU 1 sur W11 Pour ma part c'était les périphériques Steam Stream qui me bloquaient
    Great work! Any chance to fix Maserati GranSport's front right wheel? It's spinning in the wrong direction and looks really annoying
  10. View File VW & Audi 3.2 V6 Sound Demo: Submitter KseNon_435 Submitted 06/20/2024 Category Car customization  
  11. Last week
  12. I'm unsure where to post this, but I can't find much of anything online, seeing as this place has probably the largest amount of modders for this game, maybe someone here knows something. I tried using Pix a while back in the past to tried to capture DirectX calls, the game call a function to tell Pix it doesn't want to be captured but that's easily patched, however it creates/allocate a bunch of surfaces (it's been a while I don't remember well) and then Pix says it's running out of memory (it's not, but I guess this is a 32bit program also, maybe it hit 4GB), bypassing those allocation make the game crash, I also tried another graphical "debugger" Apitrace, and it also just straight up crash. And now I've tried using the code filter function in cheat engine, to try to find the code responsible for traffic swerving out of the road when it think you're gonna hit it, and once again it just straight up crash, and it's definitely anti-debug since it happens when CE sets up software breakpoints, also the place where the exception happens isn't code and the last value in the stack is the address for IsDebuggerPresent, anyways long story short, the game definitely obfuscate things and has a bunch of call to IsDebuggerPresent (or even one to CreateToolhelp32Snapshot, which I don't know a reason TDU would need to call if not for anti-debug), and most likely some sort of checksum (probably checking for software breakpoints replacing calls or at the beginning of functions). Does anyone knows an easy way to bypass any of that ? (I could probably maybe bypass some of it, but I've got little experience aside from lazy anti-debug only calling IsDebuggerPresent once, I don't want to waste hours unnecessarily and I'm lazy) Did anyone manage to get a capture of TDU in Pix or some other graphical debugger, or is there a beta/patched exe without all that crap that I can use to find what I want in the game's code ?
  13. Version 1.0.0

    18 downloads

    Demo:
    Free
  14. I dunno why. But when I install the latest version of this mod. I found that sometimes the game's ground and scenery are not loaded and therefore I would "fall" out of the ground.
  15. if the bad connection icon remains next to the player's name, then the problem is the names of the player above whose name this icon is displayed the date of the next update is still unknown
  16. Yeah, what is the status, Millee?! And what Gabriel Alfonso Martin is saying/spamming? Is this ready content for next update or in the "to do" list?
  17. Hi, I tried to install a sound mod for a car but after replacing the file, the car has no ingame sound. Any idea what I could've done wrong? I just replaced the files like instructed in the mod's description.
  18. I will not play TDU SC because the left side driving is not for me
  19. Excited for this to finally be released - hopefully it's as good as I'm hoping it will be. (Hi to any of the old guard from a decade ago who are still lurking).
  20. I found out today I could play tdu2 online again and downloaded tduworld, but it was super glitchy and wouldn't connect me to online. Only solo, so I went to try projectprlaradise and downloaded the launcher, but when I launch it, it tried to use steam, and just wouldn't rum, so I turned off the "steam game" option and now it just open to where I left off in tduworld
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